Dreamfall: the Longest Journey
June 30, 2006 by cpickering · Leave a Comment
The old ‘point ‘n’ click’ adventure gaming style is dead. It’s an archaic gameplay style and method of control that’s been rightfully committed to meandering around the halls of gaming lore along with text adventure. It’s not that we should drastically mourn the passing of this age old gaming style, which thankfully blew one last gloriously fresh breath with The Longest Journey back in 1999. Instead, we should be weeping into our pillows because it was the only genre that pushed forward the use of glorious writers creating scripts and long-winded stories to enthrall and intrigue us. Read more
The Elder Scrolls I: Arena
June 24, 2006 by Peter Berger · Leave a Comment
Bethesda Softworks has released their newest game, The Elder Scrolls IV: Oblivion, but I haven’t bought it yet. Instead, I’m playing the first game in the series, The Elder Scrolls I: Arena. Let me explain why. Read more
2006 FIFA World Cup
June 21, 2006 by tdhedengren · Leave a Comment
It’s the FIFA World Cup this year, as in world championship football (or soccer for all you Americans whose view of a football is something egg-shaped rather than round). The games begin in June, and why not warm up with Electronic Arts’ fully licensed 2006 FIFA World Cup game for the Xbox 360? Read more
Castlevania: Curse of Darkness
June 21, 2006 by PTD Contributor · Leave a Comment
The newest venture of the Castlevania series into the realm of 3-D, Castlevania: Curse of Darkness does all the same things its predecessor, 2003’s Lament of Innocence, showed us that a good 3-D Castlevania could do. Unfortunately, it also makes many of the same mistakes. Read more
Mega Man X Collection
June 21, 2006 by PTD Contributor · Leave a Comment
For those of us who cut our teeth on Mega Man NES games, there are few things better than controlling a little blue robot through eight robot-filled levels, each ending with a tough-as-nails boss battle. Of course, one of those things would be controlling a sharper looking blue robot as he flashes through eight darker, more robot-filled levels, each ending with a tough-as-nails boss battle with a robot designed after an animal. Yes, the early Mega Man X games were true apexes of action/platforming and the stuff jaded gamers reminisce about in the same way you think back wistfully on that one, perfect girl you let slip through your fingers many years ago. Carrying that analogy further, the release of the Mega Man X Collection is kind of like if you suddenly ran into that girl again, a little older but otherwise just as perfect as. Oh, and most importantly, she’s still totally into you. Read more















