Άλφα ανθολογία μαχητών οδών
15 Σεπτεμβρίου 2006 κοντά Συνεισφέρων PTD · Αφήστε ένα σχόλιο
Το 1995, Capcom ήταν σταυροδρόμια. Απελευθερώνοντας ήδη υποπροϊόντα τα zillion οδών μαχητών ΙΙ, ήταν αβέβαιοι πού να πάνε έπειτα. Τελικά αποφάσισαν να πάνε η διαδρομή prequel με την άλφα σειρά μαχητών οδών, γνωστή ως μαχητής μηδέν οδών στην Ιαπωνία. Με την πιό τραγανή ζωτικότητα, πιό σύνθετο gameplay, και περισσότερους μιας εστίασης στην ιστορία από τα περισσότερα 2$α παιχνίδια πάλης, η άλφα σειρά μαχητών οδών αποδείχθηκε πολύ δημοφιλής. Άλφα ανθολογία μαχητών οδών του Capcom η πρόσφατη συλλέγει και τα τρία παιχνίδια από το προνόμιο μαζί με τον η ίδια μαχητή MiniMix, παρουσίαση αποδείξεων πολύτιμων λίθων εθισμού έξοχο για να είναι μια άριστη αναδρομική σύνταξη στη διαδικασία. Διαβάστε περισσότερων
Suikoden Β
15 Σεπτεμβρίου 2006 κοντά Συνεισφέρων PTD · Αφήστε ένα σχόλιο
Αντίθετα από πολύ RPGs που απελευθερώνεται από τη playStation-εποχή, Suikoden έχει βαδίσει πάντα κτύπησε του τυμπανιστή του, που προκαλεί πολλών από τις συμβάσεις που σταθεροποιούνται από τη juggernaut τελική φαντασία. While most role-playing games limit the player to a tiny pool of playable characters, a paltry three of which can be fielded at any one time, the heart of Suikoden games has always been gathering together the 108 Stars of Destiny. Not only are most of the Stars fully functional combatants, but you can even use six of them at once in battle! Another unusual aspect of these games is that they all take place in the same world, most of them within the span of a few decades, thus allowing for a great degree of crossover between characters, locations, and plot elements. With each successive entry in the series, rather than simply experiencing a number of disparate stories, fans have also seen bits and pieces of a greater narrative slowly come together. Read more
Teen Titans
September 15, 2006 by PTD Contributor · Leave a Comment
It seems that the majority of TV and movie game tie-ins fail to deliver any spark of originality or even much of a passing nod to what makes the source material so interesting to fans in the first place. Unfortunately Teen Titans succumbs to the almost inevitable disappointing display gamers have come to expect, casting aside colorful characters and compelling story and throwing us in the mire of repetitive play and uninspired design. Read more
The Da Vinci Code
September 15, 2006 by cpickering · Leave a Comment
The Da Vinci Code is a bit of a worldwide phenomenon, isn’t it? Not only has it sold umpteen million copies in book form - presumably including that daft portion of society that refuses to regularly read - but now finds itself transferred into film form, staring Tom “Life’s like a box of chocolates” Hanks, and Audrey “What a gorgeous woman she is” Tautou. Read more
Titan Quest
September 15, 2006 by PTD Contributor · Leave a Comment
If you, like me, haven’t found an action-RPG that compares to Diablo since… er, Diablo II, then I’ve got some good news for you: feel free to uninstall D2, because finally, a hack ‘n slash game has emerged to challenge the six-year reigning champion of mindless click-fests. A challenge, yes, and a victory over the champ. Read more
Urban Chaos
September 15, 2006 by PTD Contributor · Leave a Comment
The FPS (that’s first person shooter to all of us) genre is easily one of the most crowded. While some games use better graphics as the selling point, Urban Chaos: Riot Response provides a new setting where the player actually helps the police and other emergency response workers. Urban Chaos is not a perfect game, it will not completely reinvent the FPS genre, nor will it become the “next Halo”. Despite that, Urban Chaos is a seriously fun time that can be enjoyed by all shooter fans. Read more
The Fool’s Errand
September 15, 2006 by Peter Berger · Leave a Comment
Synergy is a situation where the sum of the whole is greater than its parts. Cliff Johnson’s classic puzzle game The Fool’s Errand is an example of this principle in action. Read more
Deadly Rooms of Death
September 15, 2006 by Peter Berger · Leave a Comment
Take one part Sokoban, stir in two parts Chip’s Challenge, and add just the tiniest dash of the old Unix game Robots (for flavor), and you have a concoction approximating Caravel Games’ flagship title, Deadly Rooms of Death, or DROD for short. DROD is a puzzle game where you assume the role of Beethro, a Smitemaster, who cleans out dungeons using nothing more than his sword and his wits. Read more
X-Men: The Official Game
September 15, 2006 by tdhedengren · Leave a Comment
This is how you should do it, this is a nice way to use a film license. Connect it to the movie storyline, but don’t try to recreate the movie – why hasn’t that become industry standard? Activision has sure played this one right, because the game will not only appeal to diehard X-Men fans, but also to people who enjoyed X-Men 3: The Last Stand, since X-Men: The Official Game gives you background to the motion picture. It’s a nice display of crossbreeding in the entertainment industry. Read more
Rise of Legends
September 7, 2006 by PTD Contributor · Leave a Comment
Many gamers are ready for the end of the RTS (that’s short for real-time strategy, folks) genre. Frankly, we don’t care what those gamers think as long as future waves are as impressive as Rise of Legends. The easiest way to describe the game is that it’s like the French Revolution – all in the execution. There’s nothing wildly different or original here, but the finesse with which it’s all implemented is the key factor. From the overall structure of the three singleplayer campaigns to elements as minor as the quality tooltips, Big Huge Games has crafted one very sleek real-time experience. Read more















