Defcon
December 31, 2006 by cpickering · Leave a Comment
If there’s one major plus point that all of Introversion Software’s gaming releases have shared, it’s the incredible sense of style. From the simple, clean cut looks of hacking thriller Uplink, to the incredibly gorgeous voxel-like looks of RTS-lite Darwinia, and finally the glowing, simplistic view of the world of Defcon, this small band of independent developers has managed to hit a stylistic nerve with gamers. Read more
Need for Speed Carbon
December 31, 2006 by cpickering · Leave a Comment
The portable edition of Need for Speed Carbon has its own story, which is nice and meets Sony’s ambitions to have original content for the PSP, and not just downsized versions. However, it gets a bit ridiculous at times, as is the case here. The story is only superficially different - you still battle for turf in the city as a gang leader - so why bother changing it at all? Read more
Pokémon Mystery Dungeon
December 31, 2006 by tdhedengren · Leave a Comment
I’ve never really wanted to be a Pokémon, but someone apparently does. Why else would Nintendo market the two Pokémon Mystery Dungeon games as your first time actually playing a Pokémon in a regular Pokémon game? It actually sounds a bit desperate, but it is a pretty solid game, and a great choice for fans. Read more
Contact
December 31, 2006 by cpickering · Leave a Comment
Innovation is a word bandied around most DS titles of late. From the likes of Electroplankton, through to Brain Training, the DS is the proven home of the vast majority of innovative gaming practices. Read more
Tiger Woods PGA Tour 07
December 31, 2006 by tdhedengren · Leave a Comment
Let’s get some things straight from the start: I’m a golfer, and I love golf games. It doesn’t matter if they’re serious simulations, or fast-paced party games; as long as they’re good and entertaining, I’m a happy boy. Read more















