墓侵入者: 記念日
2007年9月30日 Lesleyスミス · コメントを残しなさい
Laraの小作地のデビュー以来の十年前に、彼女はビデオ賭博の最も有名な表面になった。 元のゲームは解放されたときに、人々を離れた吹き、全く新しい何かに行為の冒険を変形させた。 Laraは直ちに彼女自身を慕わせ、世界の最も普及したヒロインになってしまった。 Eidosは最終的にすべて解放からどこににの始まったか戻った 墓侵入者: 記念日、更新済の元のゲームの改作、よく、すべて。
Laraは神秘的なJacqueline Natlaによって複数の部分に裂け、世界中で隠れると信じられるAtlantean Scionとして知られている人工物を取り出すために雇われる。 彼女は何ものように相場師の食事へのより多く動物のAtlantis自体の戦う突然変異体、人間および多くのギリシャ、ペルー、エジプトおよび`によって失われる島に冒険彼女を」連れて行く。
基本的にそれはグラフィックそしてスコアとの交差する元のゲームである 伝説. 記念日 原物の美学に当てはまる; 空襲するべき墓殺すべきバットおよびオオカミおよび解決するべき困惑がある。 Déjà vu becomes your constant companion as you walk into rooms and wonder why they look familiar. That said, Anniversary’s levels have been vastly expanded, Peru even has sky, and that T-Rex is not just a two second encounter but an actual boss, indeed one of the hardest in the game.
The locations are varied, and each level is a far cry from the boxed linear locales of yesteryear. Peru for example is dominated by that giant waterfall – which you can still swan dive from – but now has dozens of hidden pathways and secret areas which mean you never have to use the same path twice. St. Francis’ Folly also remains the highlight of the game. The original was breath-taking, but this version sends you into full-on shock (swan diving from the top level is also recommended!).
While the creators have returned to the original in terms of the menu system, weaponry and cast of characters, Lara does get plenty of new moves and a grapple hook, but aside from that they’ve stuck to the original. The soundtrack to her adventures contains some of the most fitting music since Okami, and the voice acting, including MI5/Spooks actress Keeley Hawes reprising her role as the titular (pun intended) heroine.
If you missed the original, play this. If you’ve played every single Tomb Raider title since Lady Croft’s debut then you must definitely play this to revel in the unlockable extras including a director’s commentary from Toby Gard himself.

Richard Garriott plans to Visit ISS
September 30, 2007 by Wil · Leave a Comment
The International Space Station. It’s unlikely many of us will be visiting there in our lifetimes, but Richard Garriott, a very respected key figure of the gaming world and renowned creator of the Ultima franchise plans to make a visit. Read more
Rock Legend
September 29, 2007 by tgoodfellow · Leave a Comment
I never wanted to be a rock star. I always knew that the life of sex, drugs and concert tours could be gained only though many years of practice and obscurity and maybe a little soul selling. Kudos: Rock Legend makes no effort to hide the drudgery and tenuousness of a music career. Finding the right band mates, practice, rehearsals, hand-to-mouth existence and getting squeezed by your record company hardly seems the recipe for fun. Oh, but it is!
You take the role as lead singer and assemble your band. You then have five years to make your mark on the music industry, starting with small gigs in local bars and working your way up to larger venues. Your band will need to stay motivated and free from stress, otherwise they’ll turn on each other or just stop showing up. When your lead guitarist quits because he hates the drummer, your rise to fame may never recover.
Rock Legend is spiced up by a couple of minigames. The songwriting game is a straight color matching exercise, influenced by your “inspiration” level and how much experience you have. It’s not very hard, but it’s nice to see that quality meter go above 80 per cent. The “music practice” game is a memory test that is best handled by simply writing down whatever pops up. You need to “practice” to stay sharp, but there’s a lot of tedium in this part. Maybe that’s the point.
Rock Legend, like its predecessor Kudos, limits you to a single activity a day and keeps the money tight to keep you hungry. It’s a better game than Kudos because the limitation fits the starving artist setting so well. The tradeoffs are compelling all the way through. Should you spend that last thirty bucks for a night out to build buzz for your next gig? When do you invest in a manager or sound mixer? When someone becomes a drunk, can you afford to fire them?
None of these decisions on its own is particularly interesting, but as a series of now-or-later choices that may or may not pay off, a fascinating fiction is created, and all without having to play a note. Getting out of the local band gutter is actually difficult, and almost entirely free of chance. It’s a little idealistic (hard work is rewarded more than hype) but the combination of good humor and delicious options will keep you humming along for a while.

‘At The Olympic Games’ Details Surface
September 28, 2007 by Wil · Leave a Comment
Sporting a whopping sixteen characters from the combined Mario and Sonic franchises (eight from each) SEGA and Nintendo suitably bring the two worlds together in celebration of the Beijing 2008 Olympics. Read more
Madden ‘08
September 28, 2007 by PK Hufford · Leave a Comment
I’m a big sports fan, but lately I’ve been frustrated with the genre. They’re either too easy, too hard, or too buggy. The last Madden game I enjoyed owning was Madden 04 for the PS2. However, I’m happy to report that Electronic Arts got it right with Madden 08.
One of the new features added this year are Weapon players, such as smart quarterbacks. During the game, if your opponent starts calling the same defensive play repeatedly during the game, your Weapons recognize defensive schemes and read blitzes. Defensively, linebackers begin recognizing formations and can see which direction a running play will go.
The control you have at your fingertips is astonishing. The sheer amount of pre-snap actions you can take on both sides of the ball is incredible. On offense, you obviously can call audibles to change the play, but you can also scan the field to check where you might have an advantage. If a receiver is up against a Lockdown Defender weapon, you may not want to throw the ball to him. Flip the play in the opposite direction if the running play is going right into Brick Wall Defender lineman. Defensively, however, is where you have ultimate control, literally allowing you to change your entire defensive scheme. Shift defensive linemen around, tell your linebackers to blitz, or order your defensive backs to change coverages. This is just a small portion of the controls; the rest you’ll have fun discovering.
Also added is an extremely detailed Franchise mode, which let’s you control virtually every aspect of your NFL team, from scouting new talent to building new stadiums. I recommend this mode for the truly obsessed football fanatic. The other mode brought back from Madden 07 is Superstar Mode, which allows you to create a new player or draft them from the 2007 NFL draft, then guide them throughout their career to the Hall of Fame. You’ll have to perform interviews, sign contracts, and have different role attributes that can effect your team. In this mode, you only get to control your player. When he’s off the field the computer takes over the action.
Lately, there’s been discussion about the differences in framerates between the Xbox 360 and Playstation 3, which are 60 vs. 30 fps respectively. I don’t see what the big deal is; the PS3 plays smoothly enough. If you’re too busy measuring the frame rates, you’ll be missing out on a really entertaining sports game.

Mario Strikers Charged
September 27, 2007 by PK Hufford · Leave a Comment
Mario Strikers Charged is another great addition to the Mario Bros. franchise, taking all the fun from the original Super Mario Strikers Gamecube game and adding loads more fun. Start off by selecting your favorite character as your captain, such as Yoshi, Bowser, or Mario, with new additions such as Diddy Kong and Bowser Jr. Next, pick your sidekicks, such as Toad, Koopa, the Hammer Bros, as well as newcomers such as Dry Bones and Boo. Sidekicks have special abilities that you can use to your advantage, a key strategy for playing against different captains.
Controlling your team is a fairly easy affair once you get the hang of it. The Nunchuck is used for maneuvering (using the thumb stick) and launching your power ups, such as Koopa shells to hit your opponents with. The Wiimote is used for passing and shooting. Holding down the B button charges your shot. Passing the ball around adds power to the ball, give it a better chance of scoring. Defensively, to check a player, maneuver your character to an opposing player and give your Wiimote a flick of the wrist. If you’re close enough to the wall, you can knock them into the electric fence to give them a good zap. You can also slide tackle to steal the ball by pushing on the D-pad. If you have the ball, the D-pad makes your character do a deke, or fake.
Captains also can charge their shot for a MegaStrike. If timed properly, by pressing the B button when the meter appears, the ball splits into 3 to 6 separate balls that your opponent must stop. To defend against one with a MegaSave, your goalie’s hands will appear on the screen. After a count down, use your Wiimote to quickly move your hands to the balls as they appear, then press A to catch them.
Also noteworthy is that MSC is the first Wii game to feature online gameplay, which I haven’t had a chance to try yet. This is because I’m having loads of fun with single-player as well as playing against my 7 year-old daughter. I have to say, I never expected that I’d find a game this fun that I could sit down and play with my family. For those of you lucky enough to own a Wii and have kids, you definitely should check this game out. You’ll find that you’ll be spending lots of quality time with them…until they start beating the tar out of you.

Today is the Official ‘Guitar Hero’ Day
September 26, 2007 by Wil · Leave a Comment
That’s right, so if you’re in New York get your rock on already. As one of many promotions between the city and Activision for the upcoming Guitar Hero III: Legends of Rock, thousands of fans gathered for the event with fashionable plastic guitars in hand. Read more
Alien Syndrome
September 26, 2007 by cpickering · Leave a Comment
I sincerely hope I will always be able to look back on life and consider myself a fair and honest man. During those last few moments of my life, I intend to find myself able to think back and smile as I ponder all those decent acts I’ve performed in helping my friends and family. Which begs the question: will the developers of this update of ye olde Sega classic Alien Syndrome be able to do the same?
Those of you under the age of 25 may not know much of the Alien Syndrome lineage. A top-down perspective arcade-like title, packed to the very brim with hectic blasting action that might not have been enthralling enough for me to call it a long term classic but was definitely engaging enough for me to look forward to this update two decades after its initial appearance. The only problem is, after having played the newest version, I sincerely wish they hadn’t bothered. Alien Syndrome on the Wii is absolute rubbish.
The signs, at least initially, were good. The top down view remains, as does the hectic gunning action. Even a hint of RPG like customisation has been blended in to make what could have been a shallow affair become packed with more in terms of long term appeal. Sadly, these signs proved to be mere illusions after a few minutes of play.
Taking the newly introduced element to start with – the RPG elements – it won’t be long before you realise that all isn’t quite what it seems. Though your choice of class seems fairly wide at the start of the game, you must be sure to pick the best class to suit your abilities. As you progress through the drab, visually pathetic levels, you’ll unlock points to spend on upgrading your character. The only problem is, Alien Syndrome quickly descends into leaving you no option but to be a master of one class only, as points spent on unlocking new options are wasted on wildly under powered weaponry.
Chances are, however, that you’ll have long tired of the desperate slog long before you get the chance to upgrade. The visuals are drab and colourless at best and shockingly PS1-esque at worst. Equally as dull is the level design, which usually consists of merely of collecting the required coloured keycard to reach the end of the level, all while destroying masses of look-a-like enemies.
As a fan of the original, I’d adore to be able to state that this is a fantastic update of a long forgotten classic. Instead, however, I believe someday I would find myself resting most uncomfortably if I uttered a single good word about this title. Avoid at all costs.

EA Reveals New IP
September 25, 2007 by Wil · Leave a Comment
EA’s Redwood Shores Studio is developing a Sci-Fi Horror game for both the Xbox 360 and PlayStation 3 consoles. This IP is known as ‘Dead Space. Read more
Nintendo Power Gets New Publisher
September 25, 2007 by Wil · Leave a Comment
Since its conception in mid-1988 (and even before that as ‘Nintendo Fun Club News’) Nintendo Power has brought exclusive Nintendo news interviews, reviews, and features to gamers all over North America. Read more















