Guitarre Held: Aerosmith
10. November 2008 vorbei PK Hufford · Lassen Sie eine Anmerkung
Hallo, ist mein Name PK, und ich bin a Guitarre Held Süchtiger. Der erste Schritt zur Wiederaufnahme läßt zu, daß Sie ein Problem haben und mein schuldiges Vergnügen gewesen ist Guitarre Held. Lesen Sie mehr
Hellboy: Die Wissenschaft des übels
22. Oktober 2008 vorbei PK Hufford · Lassen Sie eine Anmerkung
Sie würden denken, daß Filmstudios einen wenig gesunden Menschenverstand ausstellen und einer einfachen Richtlinie folgen würden: bilden Sie nicht Filme, die saugen. Meiner Meinung nach in den letzten fünfzehn bis Zwanzig Jahren, würde ich sagen, daß ungefähr 50-60% von Filmen irgendwo innerhalb des mittelmäßigen zu den annehmbaren Kategorien fallen, bedeutend, daß ich irgendeine Art des Genusses aus ihnen heraus erhielt. Lesen Sie mehr
Metal Gear Solid 4
September 27, 2008 by PK Hufford · Leave a Comment
Unless you?ve been living under a rock, I?m sure that you not only know what Metal Gear Solid 4 is, but you?ve also been waiting patiently to get your hands on it, because MGS4 is the crowning achievement of console game development.? It reaches a standard of quality by which all other games should be judged.? Mr. Kojima’s team has created an uncompromising tour de force. Read more
LEGO Indiana Jones
August 25, 2008 by PK Hufford · Leave a Comment
One of the first toys I became obsessed with as a child were LEGOs. I used to have a metric ton of them. I had the first generation Space LEGOs, the Medieval Castle LEGOs, and the Technics LEGOs. I used to save every penny of my allowance so I could get the next set. I finally, unwillingly, gave my Lego collection to my nieces and nephews. Even today, I find myself checking out the new sets. Read more
Robert Ludlum’s The Bourne Conspiracy
August 18, 2008 by PK Hufford · Leave a Comment
If you love spy thrillers, chances are you’ve probably heard of Robert Ludlum’s Bourne novels, made popular with the Hollywood adaptations starring Matt Damon as Jason Bourne. The well choreographed and brutal hand-to-hand combat portrayed was the hallmark of the films, and game publisher Sierra and developer High Moon Studios have done a excellent job capturing that adrenaline-filled action, almost to the point where you feel like you’re recreating scenes from the movie. Read more
Army of Two
June 20, 2008 by PK Hufford · Leave a Comment
There was a lot of hype surrounding Army of Two, so I was pretty excited when it finally came out.? After watching a lot of the trailers and commercials, and then actually playing the game, I can assure you that this is just one of far too many examples of how style and hype can supersede substance and quality. ?
The story follows the adventures of Salem and Rios, two ex-Army Rangers-turned-mercenaries hired to do the government’s dirty work.? As you go on missions and complete your objectives, you receive cash rewards so you can pimp out your armory.? As you start following the “story,” you soon discover that someone within your organization is trying to sell you out.? Shocker!
There are some good gameplay concepts.? One example is that if you’re too wounded to fight, you can be dragged away to safety by your partner while you provide covering fire till he takes you to cover so he can heal you.? Another is the simultaneous snipe, which you and your partner can do to take out one or two targets at exactly the same time.? You can also give your partner help in overcoming obstacles, like giving him a boost to get over a wall or by pulling him up out of a hole.? The biggest element of note is the aggro system.? It’s much like a typical MMO, except the bigger a threat you are, the more aggro you generate, attracting more fire towards you, which frees up your partner to flank them and take them out.? The biggest problem I ran into playing co-op with the computer AI, however, is that when you order him to generate aggro, he does it for about five seconds, thus leaving you exposed in an open area as you try to maneuver for position, thus having to have your partner come in to drag your sorry butt back to safety.? And of course you can praise your character by giving him a high-five, or if he does something stupid you can give him a backhand across the face.? Not very useful for the game itself, but you can get a kick at smacking the crap out of your partner.
As a tactical shooter, I couldn’t say it’s even sub-par; the computer AI is horrible, both for your partner or the enemies.? I had enemies run right past me or my partner and neither would take a shot.? What the heck?!? And then I’m starting to wonder who’s the better shot.? It seems the terrorists were trained at the Marine Corps Sniper School.? When I run and gun, I couldn’t hit the broadside of the bus.? The only way to effectively take out your targets is doing a precision aim and taking a head shot.? In all, the gameplay is unbalanced and extremely frustrating. The game’s only saving grace is that it has some decent graphics.
In the end, Army of Two attempts to capture the magic of Gears of War or any of the Tom Clancy games - and falls way short.? As a multi-player, I’m sure that Army of Two would have been decent, but I have to admit that I didn’t get that far.? This game left me so bitter that I didn’t even bother trying to play its online co-op features.? Do yourself a favor, go pick up Rainbow Six: Vegas 2; or better yet, wait for Gears of War 2.

Hail to the Chief: Halo 3
December 15, 2007 by PK Hufford · Leave a Comment
A letter from the Managing Editor:
Dear Readers,
I wish to extend to you my most sincere apology for the amount of time it took to get this review to you. Because of my gross violation of one of the Gamer’s Commandments (”Thou shalt save a lot, save often”), I was forced to replay approximately six hours of Halo 3. It was an innocent mistake; I had paused the game and went downstairs, when my oldest daughter decided that it would be okay for her to take the game out of the Xbox 360 to play Guitar Hero II. My scream could be heard in three counties.
Now that I’ve gotten that out of the way, on with the review.
I don’t consider Halo 3 to be the world’s greatest first-person shooter. As an FPS it’s excellent, but arguably there’s a dozen others that can top it, especially on a PC. One of the reasons that Halo 3 series is great, however, is its well written back story. You find yourself set immediately after the events of Halo 2. Master Chief and the remains of Earth’s forces along with your new allies, the Elites lead by the Arbiter, head out to stop the Covenant from activating the remaining Halos. I won’t go into any more details about the story. It’s definitely worth the effort of playing the game in order to get closure on many of the questions you may have had from the previous two games.
All of the basic game mechanics have remained the same with some excellent new additions. First, there’s the introduction of some great new weapons, such as the Spiker. They’re the Covenant equivalent of the sub-machine guns, and if you can dual-wield them, they’re devastating. Another new weapon is the Spartan Laser Cannon. You can also literally take weapons that are normally mounted and use them as handhelds, such as mini-guns, flame throwers, or plasma cannons. There’s also a host of new vehicles such as the Mongoose, which is basically a fast moving ATV that you can either drive or sit in back to shoot, and the Hornet, a Human version of the Covenant Banshee. There’s a bunch of vehicles that you’ll get to experience as you play, many of which are not documented in the game manual. Halo 3 also introduces the concept of deployable equipment. By pressing the X button, you can deploy items such as the Bubble Shield, which will stop weapons and explosives but can be walked through. Others include Power Drain, Regenerators, Trip Mines, and Deployable Cover.
One of Halo’s strong points has always been its multi-player modes. One of the major updates in Halo 3 is the new co-op mode. With Halo 2, you could play the entire game with another player, but in Halo 3, you can now have up to four players. To top it off, your teammates can play with you over Xbox Live, so you don’t have to crowd three other guys on the couch for split screen mode. I also enjoyed the level of customization available now. You can change which weapons you start with, which weapons you can pick up on the map, the speed of the game, or how much gravity can be on the map (I love low-grav maps!).
One of the most interesting modes is Forge, which essentially allows you and other players to manipulate certain aspects of existing multi-player maps on the fly, mainly moving objects and changing their characteristics. Each map has a “credit” limit, with each object having a set credit amount, so you won’t be able to put sixteen tanks on a single map (though that would be really fun). On top of all that, you can save your Forge creations and share them via Bungie’s new file sharing system. Players can now send files to other players that are online via Xbox Live, or you can send them to Bungie’s central file storage server where you can share them with the entire Halo 3 community if you wish. You can also upload screen shots and saved films as well. Each Xbox Live Gold member gets 25 MBs of diskspace across 6 save slots, with additional space and slots available if you choose to use your Microsoft Points.
Sound and graphic-wise, Halo 3 is impressive. Frame rates are smooth, with lots of nice dynamic lighting and effects you’ve come to expect from the Xbox 360. The soundtrack is also very familiar, but nonetheless appropriate, for each of the environments you’ll experience. You’ll also get the usual good voice cast making their return, from Cortana to Sergeant Major Johnson. The funnest things to listen to are the exchanges you’ll hear between other characters, such as an exchange between one Marine behind a blast door pleading with another marine who insists on asking for the password. It’s worth an extra minute or so to listen to the hilarity that ensues.
Bungie and Microsoft have scored another home run with Halo 3. With the enhancements to its multi-player features and the community it’s building with the new file sharing capabilities, packaged together with its great story and gameplay, it will leave you no doubt why some consider the Halo series one of the most successful game franchises in history. You’ll now have to spend the next couple of years wondering when the Master Chief will be back, and what threat to humanity he’ll have to save us from next. In the mean time, Halo 3 will be able to fill that void for quite a while.

E for All Expo - Day 3
October 20, 2007 by PK Hufford · Leave a Comment
Day 3 - Wrappin’ it up!
Things are beginning to rapidly wind down here in the LA Convention Center. Though I would say that there are the same amount of people here today than yesterday, the crowd is a bit different, with a lot more families wondering around the various demo areas. There are a lot of others that are participating in the various Major League Gaming tournaments as well.
Guitar Hero II Tournament
I sat in on one of the daily tournaments, and it was a blast to watch the four contestants pull out all the stops. One guy came in a glittery disco shirt and really had the crowd going, playing Rush’s YYZ. This guy was jumping off the stage, playing the guitar controller behind his head, switching hands, and generally making a complete fool of himself for a $1000 gift card from Target. Another guy actually disrobed in the middle of the song and was wearing only a pair Guitar Hero III teeshirts, one on top and the other with his legs pulled though the arm holes. This guy actually played with his feet and between his legs. The other two just couldn’t top those acts.
Civilization: Revolution
A lot of people were abuzz for the console version of Civilization. It was pretty entertaining, with all of the tongue and cheek you’d expect from various advisers in your quest for world domination. I got to play the Xbox 360 demo version, and I was impressed. I’m sure that it was toned down, because I easily destroyed Cleopatra and her Egyptian Empire in about 15 minutes.
Super Mario Galaxy
Nintendo has got its next great platformer in Super Mario Galaxy. Like other Mario games, your objective is to get as many stars as possible, but this time you need to travel to different planets, and each planet has different characteristics that can effect how you play. Some planets have more gravity than others, so you can’t jump as high, which means you’ll need to find different means to get to those hard to reach places. The real challenge is also having to navigate around the round playing surfaces as well as utilizing certain gestures from your Wiimote to pull off special moves.
Link’s Crossbow Training
Another game that will appeal to the younger generation is Link’s Crossbow Training. This will be one of the titles bundled with the Wii Zapper when it’s released in November. With three modes of game play, from simple target shooting, defender mode, and a Ranger mode that allows you to actually move Link around to complete your missions. The Wii Zapper is very easy to use and should add lots of value to the growing number of attachment devices coming out. Also in the mix is Ghost Squad, Medal of Honor, and Resident Evil: The Umbrella Chronicles.
TN Games 3rd Space Vest
More and more we begin to wonder what else can be done to bring the gaming experience to such a level where it can actually be felt. The first step is TN Game’s 3rd Space Vest. Mark Ombrellaro, the designer and CEO, who also happens to be a vascular surgeon, has developed a high quality vest that actually reacts when you’re being shot. Filled with air bladders in strategic locations, a USB connected air compressor rapidly fills and releases them to simulate getting hit. Not to worry, it only puts about 10 lbs. of force, so it’s more like a light shove. They also have other vests that are designed for flight and driving simulators to help you experience G-forces as you’d in a cockpit or driver’s seat. When released it will come with two games; Incursion, a Doom 3 mod developed for the vest and Call of Duty 2. They also provide patches for Quake 3: Arena, Quake 4, and Doom 3. Ombrellaro also said that this is just the beginning, and you can expect other products down the line to take things up one step further, such as flight suits and helmets.
That’s a wrap for me. Time to go and enjoy some of the scenery and pack up for the long trip back home. I’ll have more bits and photos up this weekend, so keep checking back.
Cheers!
PK
E for All Expo - Day 2
October 19, 2007 by PK Hufford · Leave a Comment
Today things are just as busy as the opening (and when I say “busy”, there’s plenty of people, but not E3-like crowds), but it appears that people are here mostly for the various competitions. Just before we’re let into the expo floor, a Scottish drum and pipe quartet get the crowd going.

I head over towards the Fatal1ty area and watch the legend himself completely decimate gamer after gamer in Q3A. I tried to play him a couple of years ago playing UT2004 and he wiped me all over the map. Quite a humbling experience, but then again he gets paid to do this.

But all the talk is the Guitar Hero II competition, sponsored by Target and judged by some of the Major League Gamers. Some of these guys are very impressive, and the top five from each day get to complete in a finals, with prizes ranging from the Guitar Hero 3 demo kit $1000 gift cards from Target. It’s pretty entertaining to watch some of the folks getting on stage and see these guys really get into the spirit of the event.


Rock Band
There’s been a lot of buzz for this game, and it certainly delivers. All throughout the day you hear “Black Hole Sun” by Soundgarden or “Wanted Dead or Alive” by Bon Jovi being belted out by rock wannabes. The guitar controller feels very substantial and has a few more knobs and switches than the Guitar Hero controller, such as an effects switch and five more buttons on the lower neck. The drum kit also feels good and easy to use. Don’t bother asking if I tried my chops on the microphone, I’m tone deaf. I can already see the Rock Band videos popping up on YouTube now.

Metal Gear Solid 4
People usually run to this area to get a chance to play MGS4. You basically get to play the same sequence as seen on some of the demo trailers floating around the Internet. Thing of it is that they only let 12 people in every 30 minutes, having to first sit and watch a video sequence, then go into the play area to try the game. Some people have stood in line for over three and a half hours. I’m not one to want to stand in line for that long, so I just peered through the fence surrounding the display and watched people play. If there’s a reason to get the PS3, MGS4 will be it. The gameplay, controls, graphics, etc., are stellar. Solid Snake may have a chance of knocking the Master Chief on his armored kiester! They were pretty strict about taking photographs of the game, so I managed to sneak a shot of the outside of the display. If you’ve seen the videos of the demo, you’re not missing anything really.

Guitar Hero III for the Wii
Your eyes are not deceiving you! I got a chance to play it, and it’s outstanding. Unlike the demo stations for the Xbox 360, where you can only play five random songs, the good folks from Activision were kind enough to unlock the entire set list to public! The controller is also all the buzz; simply insert your Wiimote into the guitar controller and viola! And one thing the Wii Guitar Hero III controller can do that the others can’t is use the rumble features of the Wiimote when you use your Star Power. Graphically it doesn’t look as great as the Xbox 360, it still impressive nonetheless. I spoke with some of the Activision developers and they said that unfortunately there will not be any DLC for the game because they wanted to get the game out to market and had to sacrifice that functionality. However, they said that have a lot of evil plans brewing in their studios and that the Wii has a very bright future for the franchise. And the best news of all is that it will be released along with the PS3 and Xbox 360 versions at the end of this month. Righteous!

Super Smash Brothers Brawl
There were massive lines to get a chance to play this game. When I finally got a chance to play it, it was equally fun and frustrating, mainly because I was getting my butt kicked by one of the Wii Booth Babes! I had to resort to just a whole lot of button mashing in order to get anything going.


PMS Clan
For those of you that run in the professional gaming circuits, you probably have heard of the PMS Clan. I got a chance to speak with one of the co-founders and clan mates. For those of you that don’t know, the clan was founded by two twin sisters in college and have been at it for almost 10 years as professional gamers. They were there promoting their clan as well as representing some of their sponsors. They were really nice people to talk to and are doing a lot to help promote safety for young girls that are playing a lot of games on the Net. They even agreed to pose with me for a picture.

Call of Duty 4: Modern Warfare
As I walked over to the HP display, where they were showing off their new Blackbird 002 super-rig, I got a chance to play the Call of Duty 4: Modern Warfare demo that was just released. There’s nothing like playing this game on an $7000 computer, decked out and overclocked to 3.7 GHz. This game manages to capture all of the magic of the previous CoD games and then kicks it up a notch. One of the most impressive parts of the demo was having to walk into a darkened building, activating your night vision goggles, and running around taking out your foes. You could see the infrared beams of your squadmate’s rifles as you maneuver around.

Power Outage
If they wanted to get rid of us they just had to tell us! Toward the end of the day the conference center experienced some “technical difficulties,” meaning they lost power to right half of the South Hall. To make matters worse, there were about another 15,000 people meandering around the Staples Center because of the Jennifer Lopez/Marc Anthony concert playing later in the evening. That was my cue to get back to the hotel.


That’s it for now. There’s plenty of things to see and I need to get back onto the floor. Keep checking back this weekend for more coverage!
Cheers!
PK
E for All Expo - Day 1
October 19, 2007 by PK Hufford · Leave a Comment
Day 1 8:30 AM - Where is everyone?
As I walked down to the Los Angeles Convention Center, I was picturing the chaos associated with these events. Having gone to E3 the previous two years, “sensory overload” wouldn’t even scratch the surface to describe the event. Literally tens of thousands of gamers, geeks, media and business types were lining up outside the South Hall entrance in the hours before the expo opened, and everyone and anyone involved in the gaming industry would literally cram into 720,000 square feet of exhibit space.

Therefore, today I had a chill run down my spine when I walked up to the LA Convention Center today.
As I meandered around the Expo Center, there were several booths opened to received folks that pre-registered, and another for those that were walking off the street and opting to pay for admittance. No G4TV broadcast area with Morgan Webb and Adam Sessler to be seen. No huge throngs of people chugging down gallons of Mountain Dew. No America’s Army recruiting demonstration tent. There were just a couple of booths setup. You could almost imagine tumbleweeds blowing through the place. This is not looking good.
The first order of business was to find the media center. As I walked in, I noticed that there were only two people among the 100 PCs and Apple desktops setup for media use. Not very interesting, so I decided to go to the convention floor. As I looked inside, it was a bustle of activity as convention workers and exhibitors were putting the final touches of their displays. Again, no more over-the-top mega structures. Everything is fairly small but well equipped. As I tried to step into the floor, a security guard approaches me and says that I can’t get in yet.
“I have a media pass. I was supposed to have early access to the floor before the public.” (Well…not really, I wasn’t supposed to be in until 11:00AM.)
“Um, I don’t know…let me check with someone…” A security supervisor approaches and asks if he could help. Again, I mention that I was told that I was told I could get early access before the public is allowed. He shrugs and said “Go on in.” My persistence pays off. In I go.



Another chill goes down my spine. They’ve got whole sections that are still getting carpet put down! I sensed the impending doom of this expo. But since I’m here I might as well walk around undisturbed by the public.

First was the Guitar Hero III demo area. I tried my hand at Even Flow by Pearl Jam. It looks absolutely amazing on the Xbox 360. No PS3 versions were available to try out. Next was the Rock Band tour bus. Nothing was powered on yet, but it has about five demo areas, including a front stage area where you could perform to the masses.


Next I discover a small booth with a couple of guys stuffing nice computer tote bags with information. These guys were from PowerUp Games. The service they’re trying to provide is a clearing house for people who want to get into the gaming industry as testers. But more importantly, they provide training on how to actually do proper testing and bug reports and act as a middle man between the testers and the game studios. The premise is that they feel they can provide a better service to game developers by actually letting game enthusiasts test and evaluate games instead of having to hire actual professional testers on the payroll. They then store the debug data and roll up the results to the developers. It’s a pretty neat concept, and gives the opportunity for thousands of gamers the chance to get involved if they think if they want to pursue a career in the industry.
There’s a lot of preparation still going on the floor, so I take a few snapshots. I hadn’t eaten breakfast yet, so I decided grab a bite. While I sat, people actually begin to show up, and by the time the doors open there’s probably about a thousand or so attendees, mostly people that paid for VIP access and the rest of the media. Others that paid for a lower level of access would be let in at 3:00 PM. When I return to the exhibit hall when the floor opens, I definitely notice the difference an hour made. As if by magic all of the exhibits were ready, so I begin to make my way to the various demo station

I’ll be posting first impressions of games I’ve demoed throughout the expo as separate previews, which will include pictures when applicable. Keep checking back throughout the weekend!
Cheers!
PK


























