Tabula Rasa

October 14, 2007 by Brooks Brown · Leave a Comment 

From the mind of Richard Garriot, TR puts you into a futuristic MMO that supposedly adds ingenuity where other games offer repetition. It supposedly began with ‘wiping the slate clean’ of gaming ideas, and throwing in new ideas. That is what Tabula Rasa means, after all. Instead, it is a game based around every overdone idea with a few tidbits of innovation thrown in.

The first of these tidbits is the character creation system. Each player creates one character, and one character only. As that character grows and chooses it’s path, you create ‘clones’ at the turning points, which allow you to come back and start from the turning point, rather then completely from the beginning. It works very well, and I found it incredibly useful.

A very un-useful tidbit, however, is the user interface. Since the designers were working from a ‘blank slate’ they apparently didn’t realize that the MMO user interface has been refined over time. Instead, they created a radial menu accessible entirely by the mouse. Good, in theory, but when the menu is open, the menu is the only thing you can interact with. Don’t try attacking, don’t try turning around or changing direction - it won’t let you. This means in the middle of battle you shouldn’t access the menu to use an item or to level up. Again, the blank slate has forgotten that people do these things all the time.

Graphically, the game is quite pretty. And while every character looks quite identical, you’ll find the world itself to be quite well detailed and the ’spells’ to be impressive. But graphics only go so far, and the one place the game did not start from a ‘blank slate’ is the gameplay. Filled with fetch quests and kill quests, you’ll find yourself having flashbacks of World of Warcraft, DAOC, and any other game that has a brutal level grind. And here is where innovation would have made the largest difference - rather then simply putting a new coat of paint on the overused MMO formula, they could have started from ‘Tabula Rasa’ and given us something worthy of the title.

Lord of The Rings Online: Shadows of Angmar

March 29, 2007 by Lorien Faulkner · Leave a Comment 

Turbine’s Lord of The Rings Online: Shadows of Angmar is slated for release at the end of April, but we’ve been given a sneak peak of the beta with the help of a few sneaky hobbits. So kick off your shoes (Wait…hobbits need no shoes!), fetch a pipe, and join us as we wander through the shire and beyond. Read more

Command & Conquer 3

March 28, 2007 by Lorien Faulkner · Leave a Comment 

I love Tiberium. I love the way it faintly glows in the dark, the way it powers my GDI reactors, and the way it slowly kills me when I hold it close. I love Tiberium so much that when EA announced an addition to the Command & Conquer franchise, I opted to sell my sister on the black market to reserve the funds. I’m sure she’s in a nice place now, relaxing under a palm tree on some tropical island. Read more

Supreme Commander

March 27, 2007 by PK Hufford · Leave a Comment 

One of my favorite RTSs is Total Annihilation. Why? It broke all the rules. Really high unit limits ensured maximum mayhem during gameplay; the only limitation was your hardware being able to handle all the destruction. There wasn’t much resource management to speak of other than making sure you have enough energy and metal to build units. The variety of units at your disposal was enormous; robots, tanks, aircraft, ships, artillery, and nuclear weapons. Most importantly, it embraced the gaming community by providing tools that allowed literally thousands of third-party units to be created. Read more

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