Tabula Rasa
2007年10月14日 小川 · コメントを残しなさい
リチャードGarriotの心から、TRは推定上他のゲームが繰返しを提供する工夫を加える未来派MMOに入れる。 それは」賭博の考えの過去を精算し、新しい考えで投げる`から推定上始まった。 それはTabula Rasaの平均、結局何である。 その代り、それは投げられる革新の少数の一口とのあらゆるやり過ぎられた考えのまわりで基づくゲームである。
これらの一口の第一号特性の作成システムである。 各プレーヤーは1つの特性だけおよび1の特性を作成する。 その特性としてそれをある道、完全に最初から作成する分岐点からもどって来、始まることを可能にする分岐点の`のクローンを」幾分そして育て、選ぶ。 それはとてもよく働き、私はそれを非常に有用見つけた。
しかし非常に国連有用な一口はユーザ・インタフェースである。 デザイナーが`の白紙状態から」働いていたのでMMOのユーザ・インタフェースがそのうちに精製されたことを外見上意識しなかった。 その代り、それらはマウスによって入手しやすい放射状メニューを完全に作成した。 、理論、しかしメニューが開いているとき、メニューでよいあなたがと相互に作用することができる唯一の事は。 Don’t try attacking, don’t try turning around or changing direction - it won’t let you. This means in the middle of battle you shouldn’t access the menu to use an item or to level up. Again, the blank slate has forgotten that people do these things all the time.
Graphically, the game is quite pretty. And while every character looks quite identical, you’ll find the world itself to be quite well detailed and the ’spells’ to be impressive. But graphics only go so far, and the one place the game did not start from a ‘blank slate’ is the gameplay. Filled with fetch quests and kill quests, you’ll find yourself having flashbacks of World of Warcraft, DAOC, and any other game that has a brutal level grind. And here is where innovation would have made the largest difference - rather then simply putting a new coat of paint on the overused MMO formula, they could have started from ‘Tabula Rasa’ and given us something worthy of the title.
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One of my favorite RTSs is Total Annihilation. Why? It broke all the rules. Really high unit limits ensured maximum mayhem during gameplay; the only limitation was your hardware being able to handle all the destruction. There wasn’t much resource management to speak of other than making sure you have enough energy and metal to build units. The variety of units at your disposal was enormous; robots, tanks, aircraft, ships, artillery, and nuclear weapons. Most importantly, it embraced the gaming community by providing tools that allowed literally thousands of third-party units to be created. Read more















