Tabula Rasa

14-ое октября 2007 мимо Ручейки · Оставьте комментарий

От разума Ричард Garriot, TR кладет вас в футуристическое MMO которое supposedly добавляет мудреность где другие игры предлагают повторение. Оно supposedly начало при `обтирая шифер чистый' идей разыгрыша, и бросая в новые идеи. То середины Tabula Rasa, после всех. Вместо, будет игрой основанной вокруг каждой overdone идеи с немного tidbits cIn брошенного рационализаторством.

Первый из этих tidbits будет системой творения характера. Каждый игрок создает один характер, и один характер только. Как тот характер растет и выбирает его будет курсом, вами создайте `клонирует' на поворотных пунктах, которые позволяют вас come back и начать от поворотного пункта, довольно после этого вполне от начала. Оно работает very well, и я считал его неимоверно полезно.

Очень un-полезный tidbit, однако, будет поверхностью стыка потребителя. В виду того что конструкторы работали от шифера пробела `' они явно не осуществили что поверхность стыка потребителя MMO была уточнена излишек время. Вместо, они создали радиальное меню доступное вс мышью. Хорошо, в теории, но когда меню открыто, меню единственная вещь, котор вы можете взаимодействовать с. Don’t try attacking, don’t try turning around or changing direction - it won’t let you. This means in the middle of battle you shouldn’t access the menu to use an item or to level up. Again, the blank slate has forgotten that people do these things all the time.

Graphically, the game is quite pretty. And while every character looks quite identical, you’ll find the world itself to be quite well detailed and the ’spells’ to be impressive. But graphics only go so far, and the one place the game did not start from a ‘blank slate’ is the gameplay. Filled with fetch quests and kill quests, you’ll find yourself having flashbacks of World of Warcraft, DAOC, and any other game that has a brutal level grind. And here is where innovation would have made the largest difference - rather then simply putting a new coat of paint on the overused MMO formula, they could have started from ‘Tabula Rasa’ and given us something worthy of the title.

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