Tabula Rasa
从理查Garriot的头脑, TR放您入假想增加机巧其他比赛提供重复的未来派MMO。 它假想从抹板岩干净’赌博想法和投掷在新的想法的`开始了。 那是什么Tabula Rasa手段,终究。 反而,它是在每个过分的想法附近根据的赛用创新被投掷的in.几个一口。
这些一口是字符创作系统。 每个球员创造仅一个字符和一个字符。 作为那个字符生长并且选择它是道路,您完全地从开始创造`克隆’在转折点,允许您从转折点回来和开始,宁可然后。 它运作很好,并且我发现了它难以置信地有用。
一个非常联合国有用的一口,然而,是用户界面。 因为设计师从`空白的板岩工作’他们没明显地意识到MMO用户界面随着时间的过去被提炼了。 反而,他们整个地创造了一份辐形菜单容易接近由老鼠。 好,在理论,但,当菜单是开放的时,菜单上是您能互动与的唯一的事。 Don’t try attacking, don’t try turning around or changing direction - it won’t let you. This means in the middle of battle you shouldn’t access the menu to use an item or to level up. Again, the blank slate has forgotten that people do these things all the time.
Graphically, the game is quite pretty. And while every character looks quite identical, you’ll find the world itself to be quite well detailed and the ’spells’ to be impressive. But graphics only go so far, and the one place the game did not start from a ‘blank slate’ is the gameplay. Filled with fetch quests and kill quests, you’ll find yourself having flashbacks of World of Warcraft, DAOC, and any other game that has a brutal level grind. And here is where innovation would have made the largest difference - rather then simply putting a new coat of paint on the overused MMO formula, they could have started from ‘Tabula Rasa’ and given us something worthy of the title.
Lord of The Rings Online: Shadows of Angmar
March 29, 2007 by Lorien Faulkner · Leave a Comment
Turbine’s Lord of The Rings Online: Shadows of Angmar is slated for release at the end of April, but we’ve been given a sneak peak of the beta with the help of a few sneaky hobbits. So kick off your shoes (Wait…hobbits need no shoes!), fetch a pipe, and join us as we wander through the shire and beyond. Read more
Command & Conquer 3
March 28, 2007 by Lorien Faulkner · Leave a Comment
I love Tiberium. I love the way it faintly glows in the dark, the way it powers my GDI reactors, and the way it slowly kills me when I hold it close. I love Tiberium so much that when EA announced an addition to the Command & Conquer franchise, I opted to sell my sister on the black market to reserve the funds. I’m sure she’s in a nice place now, relaxing under a palm tree on some tropical island. Read more
Supreme Commander
March 27, 2007 by pkhufford · Leave a Comment
One of my favorite RTSs is Total Annihilation. Why? It broke all the rules. Really high unit limits ensured maximum mayhem during gameplay; the only limitation was your hardware being able to handle all the destruction. There wasn’t much resource management to speak of other than making sure you have enough energy and metal to build units. The variety of units at your disposal was enormous; robots, tanks, aircraft, ships, artillery, and nuclear weapons. Most importantly, it embraced the gaming community by providing tools that allowed literally thousands of third-party units to be created. Read more















