Tabula Rasa

2007年10月14日 · 留下評論

從理查Garriot的頭腦, TR放您入假想增加機巧其他比賽提供重複的未來派MMO。 它假想從抹板岩乾淨』賭博想法和投擲在新的想法的`開始了。 那是什麼Tabula Rasa手段,終究。 反而,它是在每個過分的想法附近根據的賽用創新被投擲的in.幾個一口。

這些一口是字符創作系統。 每個球員創造仅一個字符和一個字符。 作為那個字符生長并且選擇它是道路,您完全地從開始創造`克隆』在轉折點,允許您從轉折點回來和開始,寧可然後。 它運作很好,并且我發現了它難以置信地有用。

一個非常聯合國有用的一口,然而,是用戶界面。 因為設計師從`空白的板岩工作』他們沒明顯地意識到MMO用戶界面隨著時間的過去被提煉了。 反而,他們整個地創造了一份輻形菜單容易接近由老鼠。 Good, in theory, but when the menu is open, the menu is the only thing you can interact with. Don’t try attacking, don’t try turning around or changing direction - it won’t let you. This means in the middle of battle you shouldn’t access the menu to use an item or to level up. Again, the blank slate has forgotten that people do these things all the time.

Graphically, the game is quite pretty. And while every character looks quite identical, you’ll find the world itself to be quite well detailed and the ’spells’ to be impressive. But graphics only go so far, and the one place the game did not start from a ‘blank slate’ is the gameplay. Filled with fetch quests and kill quests, you’ll find yourself having flashbacks of World of Warcraft, DAOC, and any other game that has a brutal level grind. And here is where innovation would have made the largest difference - rather then simply putting a new coat of paint on the overused MMO formula, they could have started from ‘Tabula Rasa’ and given us something worthy of the title.

Lord of The Rings Online: Shadows of Angmar

March 29, 2007 by Lorien Faulkner · Leave a Comment

Turbine’s Lord of The Rings Online: Shadows of Angmar is slated for release at the end of April, but we’ve been given a sneak peak of the beta with the help of a few sneaky hobbits. So kick off your shoes (Wait…hobbits need no shoes!), fetch a pipe, and join us as we wander through the shire and beyond. Read more

Command & Conquer 3

March 28, 2007 by Lorien Faulkner · Leave a Comment

I love Tiberium. I love the way it faintly glows in the dark, the way it powers my GDI reactors, and the way it slowly kills me when I hold it close. I love Tiberium so much that when EA announced an addition to the Command & Conquer franchise, I opted to sell my sister on the black market to reserve the funds. I’m sure she’s in a nice place now, relaxing under a palm tree on some tropical island. Read more

Supreme Commander

March 27, 2007 by PK Hufford · Leave a Comment

One of my favorite RTSs is Total Annihilation. Why? It broke all the rules. Really high unit limits ensured maximum mayhem during gameplay; the only limitation was your hardware being able to handle all the destruction. There wasn’t much resource management to speak of other than making sure you have enough energy and metal to build units. The variety of units at your disposal was enormous; robots, tanks, aircraft, ships, artillery, and nuclear weapons. Most importantly, it embraced the gaming community by providing tools that allowed literally thousands of third-party units to be created. Read more

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