戰爭之神: Olympus鏈子
我在我的書桌上必須承認,我的PSP會集很多塵土。 主要,因為我通常玩它,只有當我旅行。 如此,當機會為了我能移動在事務出來,我認為它是一味尋歡作樂更新我的圖書館和它,因此發生那 戰爭之神: Olympus鏈子 在同一時間附近被發布了。 讀更多
最後的幻想VII : 危機核心
親愛的Square Enix,我的賭博生活愛。
它是某個時候,因為我公開了宣稱我的對您的愛在文字,并且我懇切地希望您未忘記我們在夏天`一起度過94的蒸汽的夜。 I’ll never forget how you taught me to love by the dim illumination of the Sony flat-screen.
The last few weeks we’ve spent together have been bitter-sweet. Until you showed me the ways you’ve changed, I assumed our relationship was still bound by decade-old routine. I dreaded the turn-based dance, swaying between partners in order as the evening waned. But you expect more of me now, and your expectation compelled me to shed my old ways and strive to master the art of single-man combat. Gone are the days of turns, as you’ve gifted me the ability to play in real-time as I battle those who live to kill me. I revel in this new freedom.
Even in your change, you still remind me of where we have been. With magic and materia you comfort me, and I am warmed. With your words you guide me, and your lengthy cut-scenes send chills down my spine. Your camera blesses me, and I am thankful. I know that I’ve strayed in the past, flirting with other code when twilight fades. But you have shown me the light, and I swear to be faithful forever more.
I eagerly await your return.

Patapon
June 15, 2008 by Dan Orlowitz · Leave a Comment
When unexpected genres cross in the videogame world, it’s often a recipe for disaster. However, in combining the real-time tactical genre with that of the rhythm game, Patapon has not only set out to be all things for all people, but has for the most part succeeded.
The player takes the role of an omnipresent deity worshipped by the Patapons, a tribe of hunter/gatherers that marches to the beat of sacred drums that you control. By beating these drums in the correct sequence, the player can order the Patapons to attack, defend, or retreat. Players can further customize the Patapon army by introducing new units such as cavalry or ‘bards’ and collecting upgraded weaponry. Over the series of missions, players lead the Patapons through forests, jungles, and deserts, fighting the enemy Zigaton tribe and defeating legendary beasts to find Earthend and the mysterious “IT.”
The game’s art is best described as simplified cartoonish 2D. It will remind gamers of Loco Roco, another game produced by Japan Studios. This means that instead of awkward-looking 3D, players can expect smooth animation and an eye-pleasing environment in which to lead the Patapons. The soundtrack is quite catchy, although after extended playing sessions one may never want to hear “pata-pata-pata-pon” ever again. Most importantly, it’s fun to watch your ragtag army of Patapons tear through the opposition and dance their way across the victory line.
The game’s two apparent flaws are both genre-specific. On the rhythm side, hardcore music game junkies may find the simple beats to be too simple, nevermind that they’re always at the same tempo. When in “Fever” mode (which gives units stat boosts as a reward for keeping with the beat), the only way to adjust to an enemy’s changing attack is to drop out of “Fever”, throwing off your army’s rhythm and giving the enemy opportunity to strike. Allowing players to adjust the tempo (possibly with the D-pad, as the only buttons used during play are on the right side of the PSP), would allow for adjusting fluently to the situation, and possibly provide new challenges where they were forced to stay at a certain tempo in special areas.
On the tactical side, the option to create new units using materials collected both during missions and through minigames is hamstrung by what amounts to grinding for loot through various “hunting” missions. During combat, one cannot command the individual squads of units separately - when one attacks, all attack. Additionally, money and items dropped by fallen enemies disappear after a period of time, which means that when the archers cut down the lancers halfway across the screen, by the time the foot soldiers break through that Flaming Sword of Badassness will have already popped out of existence.
Though frustrating at times (and painful for the right hand when played for long periods), Patapon is a fun experience that proves the PSP to be a capable platform for new gaming concepts.
















