Imperi di Armageddon [Indiescene]

30 ottobre 2007 vicino tgoodfellow

Alcuni giochi richiedono un enorme comprano. Dovete investire molto tempo imparare il sistema, capire l'interfaccia e la lettura della documentazione ripetutamente. Il problema con questo, naturalmente, è che il profitto non può valerlo. Oltre la curva imparante hanno potuto essere le gemme grandi del indie come Fortress nano o Dominions 3, ma dovete trovare un walkthrough o commettere alla auto-formazione. Chi desidera quello?

Ciò è i rivestimenti di dilemma Imperi di Armageddon, un nuovo wargame alberino-apocalyptic dalla cometa Cryptic. Esso? s un gioco antiquato in molti sensi, il più significativamente in come dovrete leggere il manuale freaking per ottenere cominciati. Là? aiuto non molto del in-gioco di s per voi. Là? chiarezza non molto di s su quando dovete radrizzare lo scatto e quando dovete a sinistra scattarti. L'attrezzo di goccia e di resistenza è fussy, anche.

Ma voi? il ll si dimentica che tutto il questo una volta acquistate padronanza del sistema. Imperi di Armageddon è un gioco di esplorazione e di controllo di zona. You explore hexes to uncover enemies and resources. As expected, you spend resources on bringing new units to field, but there?s an original twist here. You can also spend these resources on dice before each turn, high rolls determine who gets to go first. The person who goes first gets more action points. So do you save those green resources to move your hero from your hand or spend them on the chance of points you can use to buy more cards?

This either/or decision making is everywhere in the game, potentially turning the tide of battles by spending ?fate points,” making an intimidating game quite intuitive once you get the basics in hand. It helps that the setting is familiar enough to not throw up too many barriers to understanding. Air, artillery, infantry, zombies, cyborgs, etc. Nothing that your standard geek can?t manage.

Armageddon Empires rises above the crowd, though, because it is a surprisingly sophisticated wargame. Your armies will start with a couple of units at most, but eventually you will need to manage their composition carefully. Air strikes will need to be timed to even the odds, all the while costing you precious resources which are rarely in high supply. Like the best strategy titles, Armageddon Empires expects you to balance the needs of the moment with the promises of the future, but it never makes you feel like everything is riding on an early turn or a single fateful decision.

Of course, a large number of you will just give up early in the demo. Those of you that stick around will be treated to one of the best new old strategy games in a while.

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Comments

2 Responses to “Armageddon Empires [Indiescene]”

  1. Forgotten Lore » Blog Archive » To Rule With An Iron Fist on November 14th, 2007 7:45 am

    [...] Troy Goodfellow of Flash of Steel fame had some kind comments and some suitable words of warning for the feint of heart at PTD Magazine [...]

  2. What I’ve Written for Played to Death Magazine on January 2nd, 2008 8:24 am

    [...] Elemental Armageddon Empires Two Worlds Overlord Rock Legend Monster Madness [...]

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