FreeCol [Freeplay]

2007年10月25日 彼得Berger

1998年, Gus ·范· Sant主任重制了Alfred Hitchcock的 精神分析 以特别异常的方式: 他摄制了射击为射击重制。 重要观点被划分了范· Sant的工作是否是尊敬、一个欺骗或者简单地一锻炼在钝。

在电子游戏世界,等值对范· Sant的工作是经典比赛的自由版本。 FreeCiv 是最知名,但有努力在自由版本 XCom, Orion大师 和今天专栏主题, 殖民化.

是嘲笑对此是相当容易的。 “它不会是伟大的有是象这场其他精采比赛的赛,只有我 没有必须支付它?” 真实地,虽然,这些比赛不存在出于欲望存金钱。 主要,因为开发商在有些非窗口平台,想演奏比赛他们发源。

象它的表兄弟 FreeCiv, FreeCol suffers from a user interface that is somewhat clunky, unattractive, and only minimally planned out. A slightly more central problem, however, is that the original Colonization wasn’t that great a game to begin with. Most of its charm was in its graphic design and implementation, very little of which makes it into FreeCol’s implementation. So in this case, it’s as if Gus Van Sant decided to remake Herbie The Love Bug.

The game is a faithful remake of Colonization, and so it clearly met its own objective. From my perspective, though, the tragedy is that they didn’t take the opportunity to move beyond a simple reimplementation, and actually improve on its inspiration.

If you’re one of the seven people who were addicted to Colonization in the mid-1990’s and want to play it on a modern system then FreeCol is the answer to your prayers. For the rest of us, however, it is more of a curiosity than a work of art. But then, I didn’t like Gus Van Sant’s Psycho very much either.

FreeCol, for Windows, MacOS X, Linux, and any platform that supports the full Java 1.5 VM. Free download from http://www.freecol.org.

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Comments

2 Responses to “FreeCol [Freeplay]”

  1. FreeCol Developer on October 27th, 2007 4:49 am

    First I would like to say the review was well written. The comparison with Gus Van Sant’s movie is quite appropriate for the current state of the game. I feel, however, compelled to comment some of the statements concerning the future development of the game. The article might seem to be based on information from the game’s authors or website, which is clearly not the case.

    > “Largely, they originate because the developers wanted
    > to play the games on some non-Windows platform.”

    Wow, I didn’t know that was the reason for my work on FreeCol. I always thought that hopeless outdated graphics and no plans for a sequel was the main reasons… Thanks for enlighting me!

    > “FreeCol suffers from a user interface that is somewhat clunky,
    > unattractive, and only minimally planned out.”

    Well, the interface will be improved. The game is not nearly ready, you know. Try reviewing an alpha-version of commercial software :-P
    http://www.freecol.org/roadmap.html

    > The game is a faithful remake of Colonization, and so it clearly
    > met its own objective.

    That’s not our objective at all. We will extend the game to contain new features and gameplay. This is clearly stated on:

    http://www.freecol.org/about.html

    And for any visitor - try comparing screenshots of FreeCol with Colonization:
    http://en.wikipedia.org/wiki/Sid_Meier’s_Colonization

  2. Juno on February 8th, 2008 10:18 am

    I would dare to say not just outdated graphics and no sequel but new features based on the community ideas!

    “If you?re one of the seven people who were addicted to Colonization in the mid-1990?s and want to play it on a modern system then FreeCol is the answer to your prayers”

    One of the seven? Just tell me where you get that?

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