调解人
2007年8月10日 tgoodfellow
比赛可以是实验室,测试潜在的结果的范围的受控环境。 严肃的比赛运动在想法被作前提比赛可以是強制教学工具在之外?模仿环境。?
今年?s多数公开的严肃的比赛是 调解人在以色列巴勒斯坦争执坠落您在领导位子的赛。 谈判您的方式到避免另一Intifada,将使交涉不结果的普遍的起义的和平。 双方有里程碑见面,是线索您在正确的方向朝向。
惯例是直接的。 某些行动赢得您可信度与某些小组。 如果巴勒斯坦总统制裁腐败,美国将鼓掌,但Fatah生气。 如果以色列总理刺杀交战,阿拉伯国家wil生气,但移居者将爱他。 可信度可能然后是?筋疲力尽? 通过采取危险的行动。 如果哈姆斯当时批准您,他们少许严密将容忍您工作与以色列。 By balancing these costs, you can work your way to a two-state solution, the presumed best possible outcome to the crisis. So once you figure out which action affects whose thinking, the game is pretty easy.
Serious Gaming, however, isn?t about ease or difficulty. It?s not even, necessarily, about fun. It?s about communicating a lesson, and on that score PeaceMaker excels. Both sides in the dispute have serious and legitimate concerns. Israel needs to protect its people from terrorism. The Palestinian Authority needs to create a viable infrastructure. Govern a mile in the other guy?s shoes and learn a little bit about the tensions in the Holy Land.
Educationally, PeaceMaker is a success. It probably won?t be used for more than a couple of class sessions, but limited replayability isn?t a handicap for Serious Games. Students play, get debriefed, and move on.
What about the rest of gamers? For them, PeaceMaker is worth a look to experience what the Serious Game movement is about. For anyone interested in the idea of games as more than entertainment, PeaceMaker is definitely that.

















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