De préférence sûr
15 août 2008 près Dan Orlowitz
Rudement une année et il y a une moitié, Nintendo s'est reposé à la table de tisonnier avec Microsoft et Sony. Lorsque, Microsoft avait déjà montré sa main avec les 360, et Sony prétendu se tenir sur plus d'as qu'une plate-forme standard laisserait. Ainsi que Nintendo a-t-il fait ? Il joli beaucoup a parié tout sur la main médiocre-regardante qui était le Wii. Bien que du grand les adversaires n aient ri, Maison-que-Miyamoto-Construit avéré se reposer sur un monstre.
Le Wii est le moustique qui slayed le lion, se vendant en plus grande quantité que tous les deux ses hauts-specced concurrents par des nombres élevés avec un bon nombre de zéros. Les manques ont infesté des détaillants pendant des mois. Même au Japon, Wiis utilisé a commandé des prix en tant que sinon modèles plus haut que nouveaux élevés.
C'était un système qui a fait appel à chacun. Les jeux de sports étaient si simples que même les parents, passionnants pour voir leurs enfants obtenir finalement outre du divan, pourraient se joindre dedans avec enthousiasme. Nouveaux jeux des concessions annoncées de Nintendo comme Zelda et Mario sated the fanboys, and an ever-expanding Virtual Console system meant that retro enthusiasts could have their cake and eat it too. Gamers from ages 5 to 105 are Wii-ing as you read this page, proving the console’s wide reach and mass appeal.
Yet, there were bumps in the road, noticeable from launch. Rather than attempt to emulate Microsoft’s Live! system, Nintendo chose a bothersome method of registering online friends known as Friends Codes. These multi-digit numbers, unique to each console, would allow friends to send messages, trade Mii avatars and… precious little else. There were no games with online capability available for the Wii until the release of Pokemon Battle Stadium. Oh, and even then, PBS (and each subsequent game) would require a separate Friend Code. The fans continued to wait for online play, while being satisfied by non-online games such as Mario Galaxy or No More Heroes. Solid releases by all accounts, but if one didn’t have significant others (or roommates, or family members) to play with, they were left gripping their Wiimote by their lonesome - or, as was more often than not the case, flipping on their 360 and logging into Live!.
Finally, the last couple months have heralded two “sure-thing” multiplayer bombshells - Super Smash Brothers Brawl and Mario Kart Wii. Though given rave reviews by critics and the gaming community alike, these games also made it very apparent that Nintendo has labored mightily to bring forth a mouse in respect to their online capabilities. With frequent disconnects, lag, and inability to find matches, gamers panned Nintendo for SSBB’s online performance. The problem only magnified when Kart was released. The official Nintendo servers were quickly overwhelmed, and the online menu revealed a startling lack of features that one would find in almost any other racing game, such as a lack of bot characters or options to turn on/off items. Even Mario Kart’s chat system, which relies on selecting pre-written text, reeks of obsolete chatting technology from the late 90s.
Nintendo, in trying to make a “safe” system for gamers of all ages (by essentially restricting the amount of interaction players have with each other except in person), has inadvertently alienated its core audience of hardcore gamers. Half the fun is in playing the Wii with others. To not have solid online capabilities in this day and age is a travesty. Nintendo’s attempts at PR have fallen flat, with all claims stating that the company is centered on making the service “free, easy, and safe”. Indeed, the service is safe - when everyone has given up playing, there’s nobody online to be harassed by. Free is also true; although this may be a case of “you get what you pay for.” Easy? I’m not sure if remembering a 12-digit number once can be considered easy, never mind one for every new game.
In neglecting to put serious thought into a proper online experience by essentially dumbing down, softening, and cushioning every interaction until the meaning has been lost, Nintendo has taken the fun out of gaming. Quite frankly, it pains me to write this. I was second in line at my local GameStop to reserve a Wii and first in line on launch date. After 15 minutes of hassle to get one race in with friends back in the US, I find myself for the first time wondering if my $250 could have been better spent.
I received Mario Kart and Grand Theft Auto IV in the same package. While I’m slowly unlocking Mario Kart at my leisure, until Nintendo decides that online gamers aren’t second class citizens behind seniors and schoolchildren, I plan to spend most of my gaming time in Liberty City.
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