Dungeon y edición de los dragones 4ta
23 de septiembre de 2008 cerca Jordania Knudson
¡Asga sus dados y consiga listo rodar! 4ta edición de los Dungeon y de los dragones ha llegado. No se olvide de las bolas del rocío y del queso de la montaña. (Odio el individuo que demuestra para arriba y nunca traigo cualquier cosa.) los magos de la costa finalmente han lanzado esta actualización mucho anticipada, con un nuevo sistema entero que ha cambiado todo de las clases a los monstruos que usted hace frente. El sistema del combate es mucho más rápido, y los sistemas sociales y de la habilidad han estado revisados.
Consigamos abajo al combate severo y arenoso. En la 4ta edición, el combate es mucho diferente. Mientras que usted todavía ve sus combatientes en la línea delantera, usted puede ser que también note a un granuja o a mago cerca. Los combatientes que ahora hicieron tradicionalmente la mayoría del daño en combate llevan un asiento trasero algunas otras clases. Antes de que un combatiente podría cargar simplemente adentro y matar a todo que se movió, ahora deben ser más cautelosos. Como descubrimos temprano en nuestro primer juego, un combatiente sin sus capacidades no está absolutamente como diversión. Characters can now become “bloodied’ as well which gives you access to new powers and limits the use of others.
Social systems have undergone quite a change as well. Now you roll initiative! What? HUH? Initiative outside of combat? I’m not joking, and it’s really awesome! Finally characters who don’t just chop off heads can truly make a difference. Several classes have a new skill called streetwise which governs your knowledge of what is going on in the city. This is where you might see the warlord in one of the new classes really shine. A fighter who is also a leader, what a concept! Social situations can now drastically change a quest as well determining whether the town helps you or hurts you.
Skills have also been given the once over. The game now focuses more on skill groups rather than the individual skills themselves. This will be very frustrating to some players while refreshing to others. It is now much harder to make a unique character since skills are handled in a broader stroke. However, now a fighter only has to level one skill group rather than 3 different skills, which definately takes away some of the redundancy of the game.
Some of the races have had their last hurrah as well. We no longer have half orcs and gnomes. They have been replaced by dragonborn and tiefling. Another thing to go out the window is negative ability modifiers. Now we see two bonuses to stats (unless you are human then it’s just one). Everyone is going to notice some basic stat improvements. These allow players to be somewhat overpowered, so DM’s be careful and watch those players closely.
All and all, even with some mixed reviews, players should get ready because Dungeons and Dragons 4th edition is here to stay!
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