Dungeons и вариант драконов 4-ый
23-ье сентября 2008 мимо Джордан Knudson
Схватите ваши плашки и получите готово свернуть! Вариант Dungeons & драконов 4-ый приезжает. Не забудьте шарики росы и сыра горы. (Я ненавижу ванту показывает вверх и никогда не приношу что-нибыдь.) чудодеи свободного полета окончательно выпускали это очень предвидимое уточнение, с всей новой системой которая изменяла все от типов к извергам, котор вы смотрите на. Система боя гораздо быстре, и были откорректированы системы социальных и искусства.
Препятствуйте нам получить вплоть до grim и gritty бой. В 4-ом варианте, бой очень по-разному. Пока вы все еще видите ваши самолет-истребители на передней линии, вы могли также заметить rogue или чудодея рядом. Самолет-истребители традиционно сделали большинств повреждение в бое теперь принимают заднее место к некоторым другим типам. Прежде чем самолет-истребитель смог просто поручить внутри и убить все двинуло, теперь они должны быть более опасливы. По мере того как мы нашли вне в самом начале наша первая игра, самолет-истребитель без его способностей не довольно как потеха. Characters can now become “bloodied’ as well which gives you access to new powers and limits the use of others.
Social systems have undergone quite a change as well. Now you roll initiative! What? HUH? Initiative outside of combat? I’m not joking, and it’s really awesome! Finally characters who don’t just chop off heads can truly make a difference. Several classes have a new skill called streetwise which governs your knowledge of what is going on in the city. This is where you might see the warlord in one of the new classes really shine. A fighter who is also a leader, what a concept! Social situations can now drastically change a quest as well determining whether the town helps you or hurts you.
Skills have also been given the once over. The game now focuses more on skill groups rather than the individual skills themselves. This will be very frustrating to some players while refreshing to others. It is now much harder to make a unique character since skills are handled in a broader stroke. However, now a fighter only has to level one skill group rather than 3 different skills, which definately takes away some of the redundancy of the game.
Some of the races have had their last hurrah as well. We no longer have half orcs and gnomes. They have been replaced by dragonborn and tiefling. Another thing to go out the window is negative ability modifiers. Now we see two bonuses to stats (unless you are human then it’s just one). Everyone is going to notice some basic stat improvements. These allow players to be somewhat overpowered, so DM’s be careful and watch those players closely.
All and all, even with some mixed reviews, players should get ready because Dungeons and Dragons 4th edition is here to stay!
Discuss this article in the forums - (1) PostsFlex your gamer muscles and submit this article to N4G.com.
















Comments
Feel free to leave a comment.
If you want a pic to show with your comment, go get a gravatar!