Kudos: Leyenda de la roca
11 de agosto de 2008 cerca Peter Berger
Era el año pasado justo que repasamos Estrella de levantamiento de O sombrío' Grady, un juego listo del sim de la construir-su-propio-roca-venda. Pensé que encantaba, si un pedacito áspero-afiló ocasionalmente. Ahora un segundo juego en el género ha cruzado mi trayectoria: Kudos: Leyenda de la roca. Como Estrella de levantamiento, usted maneja el tiempo, habilidades, canciones, y los conciertos de una aspiración congriegan. Pero hace tan de una manera que sea perceptiblemente pulida.
El interfaz utilizador de Leyenda de la roca es quebradizo y al punto. Cada día le dan un informe que ofrece un número de actividades del alto-perfil que usted puede contratar adentro (juegue una demostración, reparten los aviadores en un club, hacen una entrevista de radio, y así sucesivamente). Si ningunas de esas opciones están a su gusto, usted puede seleccionar “hace algo más”, y le traen a una pantalla del control con una miríada de opciones. You can negotiate to play a concert somewhere, record a song (via a clever minigame that involves the placement of colored notes on a musical staff), increase your band’s musical skills (a Simon-like minigame), burn a CD, buy merchandise and equipment for your band, resting to decrease your band’s stress — these are just some of the options available to you.
You audition characters to be in your band, and each of them have their own attributes and personality traits, often requiring tradeoffs: do you select the musically gifted bassist who also likes to start arguments, or do you pick the much less talented guy who is media savvy and will help you market the band?
Each day you can engage in exactly one activity. The challenge of the game is in deciding what to prioritize when you don’t have enough time to do everything. There’s no busywork in this game: every single day counts.
It’s not all wine and roses. The soundtrack, which seems to consist of only one or two songs, began to grate on my nerves after the first hour. Furthermore, it’s hard to get a sense for your overall progression, by which I mean the game is better at telling you how you’re doing at the moment than in showing you how you’ve improved. But these are fairly minor concerns. I enjoyed Rock Legend. I liked its polish and its simplicity, and I liked its heart.
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