栄光: 石伝説

2008年8月11日 ピーターBerger

それはちょうど去年私達が見直したことだった 影があるO」 Gradyの上昇の星、利発な造あなたの自身石バンドsimのゲーム。 私はビットが時々荒研いだらそれがチャーミングだったことを考えた。 今度はジャンルの第2ゲームは私の道を交差させてしまった: 栄光: 石伝説. のように 上昇の星、時間、技術、歌を管理し、熱望のコンサートはバンドが付く。 しかしそれは著しくpolishedである方法でそうする。

ユーザ・インタフェースの 石伝説 ぱりっとし、ポイントに。 毎日あなたが従事できるいくつかの高プロファイルの活動を提供するレポートを与えられる(ショーをしなさい、クラブでフライヤを配りなさい、無線インタビューを、およびそうしなさい)。 それらの選択のどれもあなたの好みになければ、する何か他のもの」を選ぶ「ことができ、選択の無数の制御スクリーンに持って来られる。 You can negotiate to play a concert somewhere, record a song (via a clever minigame that involves the placement of colored notes on a musical staff), increase your band’s musical skills (a Simon-like minigame), burn a CD, buy merchandise and equipment for your band, resting to decrease your band’s stress ― these are just some of the options available to you.

You audition characters to be in your band, and each of them have their own attributes and personality traits, often requiring tradeoffs: do you select the musically gifted bassist who also likes to start arguments, or do you pick the much less talented guy who is media savvy and will help you market the band?

Each day you can engage in exactly one activity. The challenge of the game is in deciding what to prioritize when you don’t have enough time to do everything. There’s no busywork in this game: every single day counts.

It’s not all wine and roses. The soundtrack, which seems to consist of only one or two songs, began to grate on my nerves after the first hour. Furthermore, it’s hard to get a sense for your overall progression, by which I mean the game is better at telling you how you’re doing at the moment than in showing you how you’ve improved. But these are fairly minor concerns. I enjoyed Rock Legend. I liked its polish and its simplicity, and I liked its heart.

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