荣誉: 可靠的传说

2008年8月11日 彼得Berger

它是我们回顾的正义去年 遮荫O’ Grady的上升的星聪明的修造你自己岩石带sim赛。 我认为它是迷人的,如果位时常粗砺渐近了。 现在第二赛在风格横渡了我的道路: 荣誉: 可靠的传说.上升的星您处理时间,技能,歌曲,并且向往的音乐会结合。 但它如此做用引人注目地polished的方法。

用户界面 可靠的传说 是酥脆和对点。 每天作您提供您能参与的一定数量惹人注目的活动的报告(播放展示,实施飞行物在俱乐部,做广播采访,等等)。 如果那些选择都不是到您的口味,您能选择“做其他”,并且您给控制屏幕被带来以无数选择。 You can negotiate to play a concert somewhere, record a song (via a clever minigame that involves the placement of colored notes on a musical staff), increase your band’s musical skills (a Simon-like minigame), burn a CD, buy merchandise and equipment for your band, resting to decrease your band’s stress — these are just some of the options available to you.

You audition characters to be in your band, and each of them have their own attributes and personality traits, often requiring tradeoffs: do you select the musically gifted bassist who also likes to start arguments, or do you pick the much less talented guy who is media savvy and will help you market the band?

Each day you can engage in exactly one activity. The challenge of the game is in deciding what to prioritize when you don’t have enough time to do everything. There’s no busywork in this game: every single day counts.

It’s not all wine and roses. The soundtrack, which seems to consist of only one or two songs, began to grate on my nerves after the first hour. Furthermore, it’s hard to get a sense for your overall progression, by which I mean the game is better at telling you how you’re doing at the moment than in showing you how you’ve improved. But these are fairly minor concerns. I enjoyed Rock Legend. I liked its polish and its simplicity, and I liked its heart.

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