榮譽: 可靠的傳說
2008年8月11日 彼得Berger
它是我們回顧的正義去年 遮蔭O』 Grady的上升的星聰明的修造你自己岩石帶sim賽。 我認為它是迷人的,如果位時常粗礪漸近了。 現在第二賽在風格橫渡了我的道路: 榮譽: 可靠的傳說. 像 上升的星您處理時間,技能,歌曲,并且嚮往的音樂會結合。 但它如此做用引人註目地polished的方法。
用戶界面 可靠的傳說 是酥脆和對點。 每天作您提供您能參與的一定數量惹人註目的活動的報告(播放展示,實施飛行物在俱樂部,做廣播採訪,等等)。 如果那些選擇都不是到您的口味,您能選擇「做其他」,并且您給控制屏幕被帶來以無數選擇。 You can negotiate to play a concert somewhere, record a song (via a clever minigame that involves the placement of colored notes on a musical staff), increase your band’s musical skills (a Simon-like minigame), burn a CD, buy merchandise and equipment for your band, resting to decrease your band’s stress — these are just some of the options available to you.
You audition characters to be in your band, and each of them have their own attributes and personality traits, often requiring tradeoffs: do you select the musically gifted bassist who also likes to start arguments, or do you pick the much less talented guy who is media savvy and will help you market the band?
Each day you can engage in exactly one activity. The challenge of the game is in deciding what to prioritize when you don’t have enough time to do everything. There’s no busywork in this game: every single day counts.
It’s not all wine and roses. The soundtrack, which seems to consist of only one or two songs, began to grate on my nerves after the first hour. Furthermore, it’s hard to get a sense for your overall progression, by which I mean the game is better at telling you how you’re doing at the moment than in showing you how you’ve improved. But these are fairly minor concerns. I enjoyed Rock Legend. I liked its polish and its simplicity, and I liked its heart.
















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