Fabricantes do Mischief

Julho 31, 2008 perto Samtron 5000

Em 1997, os jogos video começaram a ver avanços gráficos como nunca antes. Em toda parte você olhou, os consoles home ajustava padrões novos para o jogo do jogo. Render polygons e gráficos 3D era toda a raiva, com cada companhia “1UP tentando” com realístico-olhar gráficos - quando nós sofremos toda da doença de movimento! Apesar deste, o tesouro, uma casa do desenvolvimento fora de Japão, foi focalizado ainda em fazer o que fêz melhor. Composto de empregados ex-Konami, este grupo teve uma reputação para pôr para fora algum do lado-scrollers o mais original, interessar e de divertimento 2D. Fabricantes do Mischief para Nintendo 64 não eram nenhuma exceção! Antecipado altamente após seu anúncio nos ESTADOS UNIDOS, este jogo não decepcionou, apesar do obsession popular com o excesso superior dos gráficos gameplay.

Fabricantes do Mischief adicionou uma torção nova inteira ao genre do lado-desdobramento. Cada scenario requê-lo agarrar, jogar e agitar para progredir através do jogo. Melhor que saltando em seus inimigos, por que não a garra e joga-os na parede? Oh, têm uma arma? Não um problema! Just grab it away and shoot right back at them! While you’re at it, try picking them up and shaking them! Forward progress depends on grabbing things, whether it’s gratuitous offense or just making your way through a stage! The controls are unique but not bad by any means. It might feel awkward at first, but you get used to it quickly.

You start the game as Marina, or “Ultra-Intergalactic-Cybot G Marina Liteyears”, a cyborg maid belonging to a seemingly-perverted professor named Theo. For reasons unknown, you travel to the planet Clancer to “explore”, when the Professor is suddenly kidnapped by the Empire! You’re on a mission to rescue him, but fortunately there are plenty of side-quests and puzzles with the Clancer people to keep it interesting. Telling the difference between ‘Empire’ Clancer and ‘regular’ Clancer is hard because they all look the same. In fact, just about everything in the game has the face of a Clancer, be it an NPC, enemy or even immobile objects on the ground.

Mischief Makers is fairly easy. I made it almost to the end of the game without dying more than once. It wasn’t until the last couple of boss battles that I felt challenged. This brings us to what I like to call the “crystal system”. Throughout the game you’re collecting crystals, but you seem never to really need them. These crystals help you replenish life and can even buy you a “continue” when you come to a Game Over, but this will rarely happen due to the low difficulty level. So, don’t worry about them, if you run out of crystals you can always backtrack and get more. Keep your eye out, however, for that elusive yellow crystal!! Only collecting all of the yellow crystals will result in a full ending of the game (with an explanation to this very confusing storyline).

Underrated now, but not terribly rare, you shouldn’t have trouble finding this on eBay for much, so dust off your N64 and “shake” it like never before!

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