单独在黑暗
2008年9月25日 彼得Berger
生存恐怖比赛走一线细线。 当太狂热,他们移交入简单的作用对策。 当太测量,他们比比赛感觉更可能技术演示。 单独在黑暗 设法复苏其中一场最早期的生存恐怖比赛,以仅混杂的成功。
比赛是美妙地雄心勃勃的。 每个可能的姿态在控制器是怀孕用不同的命令可能性。 世界用打破,打碎,风行火,并且危险在每个角落附近潜伏的对象充塞。 然而,虽然概念是雄心勃勃的,施行混乱。 每次爱德华Carnby,主演,酒醉地走入,更多危险而不是聪明派遣它,您将感觉敦促用力投掷您的控制器在您昂贵的电视。
作为Carnby,您通过纽约漫步,具体地中央公园恶梦风景,遇见各种各样的字符,多数紧接着可怕地派遣谁。 您非常不是单独的在黑暗如简单地脾气坏反社会在黑暗。 The game decides to make the most of its “M” rating by having the protagonists curse as much as possible, even when it doesn’t really fit the script.
The best horror games — and, yes, I’m thinking of Silent Hill 2 — build tension by suggestion and hint of threat, rather than by simply trying to imperil you constantly. Alone in the Dark opts for starting off the game by putting you in an elevator, on fire, electrocuting you while being devoured by creatures from another dimension who create zombies that stab your eyes out while shooting at you. Then the game tries to maintain that intensity continuously for the entire time you are playing. I didn’t find this to be exciting: I found it to simply be exhausting, and, to be frank, it simply wasn’t much fun.
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