Chauffeur de bus [Indiescene]
13 juin 2008 près Peter Berger · Laissez un commentaire
Tous les jeux de emballage sont, finalement, identiques. Conduisez un itinéraire rapidement. Il n'y a aucune surprise et originalité très petite, et alors il y a Chauffeur de bus,
Plus apparenté à un simulateur de vol qu'un jeu de emballage, Chauffeur de bus vous voit conduire un autobus à travers une ville bien détaillée, reprendre et se laisser tomber outre des passagers. Quand j'ai commencé la première fois à la jouer j'ai pleuré à haute voix : « Il est Taxi fou sur un autobus ! » Cette comparaison est seulement partiellement convenable. Vous reprenez en effet et vous laissez tomber outre des prix, mais les similitudes finissent là. Le jeu est divisé en « missions » où vous courez un certain itinéraire en conditions atmosphériques prédéterminées (vous ne savez pas l'effort jusqu'à ce que vous ayez conduit un autobus dans la neige lourde.) Chauffeur de bus n'a pas la spontanéité et la mutilation de Taxi fou. Il, cependant, a des éléments de jeu-jeu que vous ne trouverez pas ailleurs.
First, you are driving a bus, and it feels right. It handles like a bus. It’s a slow, lumbering pig. It has a huge amount of momentum, and takes a long time to get up to speed, to stop, and has a huge turning radius. If nothing else, the game may increase your sympathy for city bus drivers. Second, the game is a bit like an egg race. By this I mean that if you stomp on the brakes too quickly, your passengers will become upset, and you’ll lose points. Stomping on the brakes when no one is in the bus results in no penalty, but those situations are few and far between.
You also gain (or lose) points for obeying (or breaking) traffic laws. Use a turn signal before changing lanes, get 10 points; randomly change lanes without signaling, lose 100. Similar rules apply for stopping at (or running) red lights. Collisions result in a hefty penalty.
You drive through a fictional European city with varied environments as well as varied weather conditions. Traffic is a constant hazard, and the clock will constantly tick away the seconds, reminding you of your inadequacies as a driver. The controls are keyboard-based. I eventually settled on using my left hand to steer and my right hand to control the turn signals, flashers, and doors. One annoyance is that there’s no mouse control even on the menu screens.
There are a few missed opportunities here. It seems to me that one of the most interesting aspects of being a bus driver isn’t just the driving, but interacting with the passengers. It would have been amusing for the customers to have a little more color — “Uh oh, here’s that group of drunk Danish football fans again.” But this is a nitpick. The game makes no excuses for being purely about driving, so I can’t be too upset about that. The lack of a tutorial gave me about 1 minute of angst when I first started playing, which is 1 minute too much.
Bus Driver is a charming game, strangely paced, almost languid, but I enjoyed its attention to detail and approachable controls. It’s rare that a driving game is able to surprise me in any way, and Bus Driver surprised me in several. If you enjoy simulators, you should give it a look. A demo is available at the publisher’s web site.
















