Armée de deux
20 juin 2008 près pkhufford · Laissez un commentaire
Il y avait beaucoup d'entourage d'exagération Armée de deux, ainsi j'ai été assez excité quand il a finalement sorti. Après qu'observant beaucoup des bas de page et des films publicitaires, et réellement puis jouant le jeu, je peux vous assurer que c'est juste un de loin trop d'exemples de la façon dont le modèle et l'exagération peuvent remplacer la substance et la qualité.
L'histoire suit les aventures de Salem et de Rios, deux Garde-tourner-mercennaires d'ex-Armée loués pour effectuer le travail sale du gouvernement. Pendant que vous allez sur des missions et accomplissez vos objectifs, vous recevez des récompenses d'argent comptant ainsi vous pouvez être souteneur dehors votre arsenal. Pendant que vous commencez après la « histoire, » vous découvrez bientôt que quelqu'un dans votre organisation essaye de vous vendre dehors. Shocker !
There are some good gameplay concepts. One example is that if you’re too wounded to fight, you can be dragged away to safety by your partner while you provide covering fire till he takes you to cover so he can heal you. Another is the simultaneous snipe, which you and your partner can do to take out one or two targets at exactly the same time. You can also give your partner help in overcoming obstacles, like giving him a boost to get over a wall or by pulling him up out of a hole. The biggest element of note is the aggro system. It’s much like a typical MMO, except the bigger a threat you are, the more aggro you generate, attracting more fire towards you, which frees up your partner to flank them and take them out. The biggest problem I ran into playing co-op with the computer AI, however, is that when you order him to generate aggro, he does it for about five seconds, thus leaving you exposed in an open area as you try to maneuver for position, thus having to have your partner come in to drag your sorry butt back to safety. And of course you can praise your character by giving him a high-five, or if he does something stupid you can give him a backhand across the face. Not very useful for the game itself, but you can get a kick at smacking the crap out of your partner.
As a tactical shooter, I couldn’t say it’s even sub-par; the computer AI is horrible, both for your partner or the enemies. I had enemies run right past me or my partner and neither would take a shot. What the heck?! And then I’m starting to wonder who’s the better shot. It seems the terrorists were trained at the Marine Corps Sniper School. When I run and gun, I couldn’t hit the broadside of the bus. The only way to effectively take out your targets is doing a precision aim and taking a head shot. In all, the gameplay is unbalanced and extremely frustrating. The game’s only saving grace is that it has some decent graphics.
In the end, Army of Two attempts to capture the magic of Gears of War or any of the Tom Clancy games - and falls way short. As a multi-player, I’m sure that Army of Two would have been decent, but I have to admit that I didn’t get that far. This game left me so bitter that I didn’t even bother trying to play its online co-op features. Do yourself a favor, go pick up Rainbow Six: Vegas 2; or better yet, wait for Gears of War 2.
















