Océano sin fin
19 de junio de 2008 cerca pberger · Deje un comentario
Me han conocido para ser desagradable dismissive de “juegos del sandbox”. “GTA III no está realmente un juego,” yo olería sobre un cristal del puerto y de un poco Stilton, “sino más de un juguete.” Está así con una cierta vergu|enza que admita eso Océano sin fin me hace enganchar. Es un juguete, pero un qué juguete.
Océano sin fin es un simulador del salto de la escafandra autónoma. El propósito del juego es nadar alrededor de submarino, mira cosas bonitas, y obra recíprocamente de vez en cuando con diversos tipos de vida marina. Eso es él. No hay el tirar, ningún peligro (los tiburones en este mar no le comerán), y ningún sentido de la urgencia cualesquiera. El único diagrama es varias asignaciones, por ejemplo de escoltar a un donante rico en una zambullida, precisando sus pescados preferidos a ellos.
Se estructura el juego de una manera tal que la información se abra a usted con la experimentación y la exploración. Usted obra recíprocamente con los animales de varias maneras (empujándolas, alimentándolas, escribiendo delante de ellas con una “pluma subacuática”, y así sucesivamente), y si usted alcanza cierto nivel de la interacción usted gana una entrada en la enciclopedia para esa criatura.
Algunas de las experiencias más intrigantes eran las cuevas subacuáticas. In a game where there is no way to fail, these beautifully created and realized caves still managed to introduce both grandeur and drama through natural splendour. Douglas Adams describing Fjordland, New Zealand once wrote “one’s first impulse, standing on a cliff top surveying it all, is simply to burst into spontaneous applause.” That’s the best way I can describe some of the sights I’ve seen in Endless Ocean. You can dive day and night, and the seasons vary offering subtly different experiences.
There are minigames going on all about you, but they are not intrusive and are easily ignored. The music is soothing, lyrical, apropriate, and reason enough to lazily explore the sea-floor.
You have a variety of tools to bring with you on dives. The whistle can be used to summon any friendly sea creatures such as a dolphin. The camera is used to take photos for certain missions or simply to add detail to your scrapbook.
There are also a number of “off-screen” locations that you can unlock through the course of the game. For example, a local aquarium may ask you to stock one of their tanks; you decide what sort of marine life should live in the aquarium. As in most of Endless Ocean, there is no particular reward or reason for this beyond pure esthetics. And that’s just fine.
Some might pick nits about the accuracy of the game. There is the aforementioned lack of danger. There is the setting, a fictional sea which conveniently has flora and fauna from every ocean in the world. There is the ease with which complicated diving manuevers can be performed. But these complaints fundamentally miss the point. Endless Ocean is a simple world meant to evoke wonder and joy simply by existing, and by being interesting and beautiful. And that’s more than enough to make me happy.
















