Ejército de dos
20 de junio de 2008 cerca pkhufford · Deje un comentario
Había muchos de rodear del bombo Ejército de dos, así que me excitaron bastante cuando finalmente salió. Después de que mire los muchos de los acoplados y de los anuncios, y después realmente juega el juego, pueda asegurarle que éste es apenas uno de lejos demasiados ejemplos de cómo el estilo y el bombo pueden reemplazar la sustancia y la calidad.
La historia sigue las aventuras de Salem y de Rios, dos Guardabosques-dar vuelta-mercenarios del ex-Ejército empleados para hacer el trabajo sucio del gobierno. Mientras que usted va en misiones y termina sus objetivos, usted recibe recompensas del efectivo así que usted puede pimp hacia fuera su arsenal. Mientras que usted comienza después de la “historia,” usted pronto descubre que alguien dentro de su organización está intentando venderle hacia fuera. ¡Shocker!
There are some good gameplay concepts. One example is that if you’re too wounded to fight, you can be dragged away to safety by your partner while you provide covering fire till he takes you to cover so he can heal you. Another is the simultaneous snipe, which you and your partner can do to take out one or two targets at exactly the same time. You can also give your partner help in overcoming obstacles, like giving him a boost to get over a wall or by pulling him up out of a hole. The biggest element of note is the aggro system. It’s much like a typical MMO, except the bigger a threat you are, the more aggro you generate, attracting more fire towards you, which frees up your partner to flank them and take them out. The biggest problem I ran into playing co-op with the computer AI, however, is that when you order him to generate aggro, he does it for about five seconds, thus leaving you exposed in an open area as you try to maneuver for position, thus having to have your partner come in to drag your sorry butt back to safety. And of course you can praise your character by giving him a high-five, or if he does something stupid you can give him a backhand across the face. Not very useful for the game itself, but you can get a kick at smacking the crap out of your partner.
As a tactical shooter, I couldn’t say it’s even sub-par; the computer AI is horrible, both for your partner or the enemies. I had enemies run right past me or my partner and neither would take a shot. What the heck?! And then I’m starting to wonder who’s the better shot. It seems the terrorists were trained at the Marine Corps Sniper School. When I run and gun, I couldn’t hit the broadside of the bus. The only way to effectively take out your targets is doing a precision aim and taking a head shot. In all, the gameplay is unbalanced and extremely frustrating. The game’s only saving grace is that it has some decent graphics.
In the end, Army of Two attempts to capture the magic of Gears of War or any of the Tom Clancy games - and falls way short. As a multi-player, I’m sure that Army of Two would have been decent, but I have to admit that I didn’t get that far. This game left me so bitter that I didn’t even bother trying to play its online co-op features. Do yourself a favor, go pick up Rainbow Six: Vegas 2; or better yet, wait for Gears of War 2.
















