Cofre melhor do que pesaroso

Agosto 15, 2008 perto Dan Orlowitz · Deixe um comentário

Aproximadamente um ano e uma metade há, Nintendo sentou-se na tabela do poker com Microsoft e Sony. Então, Microsoft tinha mostrado já sua mão com os 360, e Sony reivindicaram prender em mais aces do que uma plataforma padrão reservaria. Assim que Nintendo fêz? Leia mais

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Automóvel grande IV do roubo

Julho 22, 2008 perto Peter Berger · Deixe um comentário

Eu quis realmente odiar Automóvel grande IV do roubo.

Eu tinha-me decidido não o comprar cedo em seu hype-ciclo. “Engane-me duas vezes, shame em mim” era minha atitude. Eu tinha comprado Automóvel grande III do roubo e Cidade Vice por causa das revisões incandescendo apenas de aproximadamente todos, mas do mim encontrou-os tiresome, sophomoric, moral falido e - o mais mau de tudo - não muito divertimento ao jogo. I fully expected GTA IV to be more of the same. When our Editor-in-Chief informed me he was sending it my way, I prepared for the worst.

The worst didn’t happen. I don’t hate this game, even though it has things about it — many things — that are hateful. It is, in some ways, like two separate games sandwiched onto a single disc. One of those games is the sophomoric, hard to control, ponderous and boring festival of reloaded missions that I remembered from previous editions. But the other game is a brilliantly scripted, lovingly realized analysis of the American dream in general, and New York City in particular.

The writing, dialogue, and acting in this game are beyond superb. That in itself makes the game impossible to hate. That the writers so effectively persuade players to sympathize with the characters, including the player’s sociopathic Eastern European avatar, speaks volumes. And the most important character, of course, is New York City itself. No one who has spent any time in Brooklyn, Queens, or Manhattan can fail to be stunned at how effectively Rockstar has distilled these boroughs to their essences: making them navigable in reasonable game time, while still preserving their character.

Little, it should be noted, has changed about the core gameplay, and when you drift away from the script, the game deadens and ossifies. The sensitivity and subtle humor of the spoken-word aspects of the game only serve to widen the chasm between the script’s high quality and the visual game’s penis-joke mentality. Apart from the missions, there is precious little to do in Liberty City if you aren’t interested in mayhem or exploitation.

The save system, as in previous games, is ponderous. A mistake late in a mission can force you to replay it from the beginning, including the pointless and boring drive from your house to where the action is. It’s as if the game is begging you to stop playing it and find something more fun to do, such as playing Mario Kart.

GTA IV is a seriously flawed game with a split-personality. The sandbox portion of the game presents a false choice between being bored or engaging in brutality. The game’s setting and screenwriting, however, contain moments of great insight and beauty. If you can accept the moral ambiguity of choosing to play a game that presents murder as inevitable and acceptable, then you will find parts of GTA IV to be entrancing.

I don’t hate GTA IV. But I still don’t want anyone to watch me play it.

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