刺客的信條

2008年6月16日 Lorien福克納 · 留下評論

從我的鳥類棲息處在猶太教堂的高峰,所有耶路撒冷在我前面延長。

這是我與主演分享的經驗 刺客的信條 不計其數的時期,當我回顧了它時。  在我們潛水入故事和gameplay和圖表之前,它是我想要提出一樣清楚的觀點,像開發商做了它對我:  刺客的信條 是技術驚人的賽。  世界的純粹大小和球員採取它的老鷹眼睛視圖,容易地值標題的價格。  如果您在360認為拾起比賽(我回顧了個人計算機版本),我能看它是一個優秀原因買妖怪電視。

您也許已经猜測, 刺客的信條 是刺客的故事。  當那通常是拉扯gamer愛時的足够, Ubisoft去創造現在結合兩個的故事和運動的時期的額外英哩在文明搖籃。  我不會損壞劇情為我們的讀者,足够了說故事沒出現和平常一樣由一個雜色的小組醉酒的開發商最後一刻摑。

The title falls into no genre, although we imagine that Assassin’s Creed must have been meticulously cross-bred from the likes of Splinter Cell, the Grand Theft Auto series, and Heavenly Sword.  Players find themselves slinking around a large realm, making contacts with allied ne’er-do-wells and learning more about each of the nine targets the game presents for assassination.

Players are given a choice to avoid guards and ruffians with a small arsenal of sneaking techniques, or throw caution to the wind and kill every obstacle in their path.  Do you want to sneak up on your mark and dispatch him with a hidden blade, or are you feeling lucky?  Why not waltz right into his sanctuary, in front of 10 guards, and draw your blade?  Assassin’s Creed let’s you decide, and though we found stealth assassination to be more “in character”, it was a blast to usher on your opponents and leave no man standing.

The game thrusts players into the combat system when an overly anxious guard spots you or you cause a disruption in a crowd.  Galloping through a group of jar-carrying peasants will do it, as will jumping on the roof in the presence of guards.  Regardless of how it happens, once the combat system is tripped the player has two choices: fight or flight.

The combat system is a combination of swashbuckling and Jujitsu, and players deciding to shed blood are given an arsenal of fighting techniques that makes a field of dead soldiers seem commonplace.  Swords and the occasional lunge can be countered with deadly blows, all presented in theatrical angles that look great and stamp the ESRB rating M all over the landscape.

If bloodshed’s not your cup of tea, you can also bolt like the sissy-coward you probably are.  To make a clean getaway, however, takes more than skills of the foot.  Players must first break line-of-site with their pursuers, then blend into the city through a variety of hidy-holes and busy crowds.  As fun as the combat is, the real action takes place in flight.  There’s no better cardio workout than running across the roofs of Bethlehem like some sort of crazed circus performer, and I’m talking about your heart racing, not the assassin’s.

Each assassination bring players closer to unraveling the overlying plot, which spills out in modern day throughout the game.  More importantly, perhaps, is that each dead boss increases your arsenal of weapons as well as your combat repertoire.  As players approach the end sequence, they’ll have a somewhat overwhelming series of options as to how to accomplish each mission.  At the end of the day, however, these options are what make the title worth playing. In fact, the one option you don’t have is passing up this game.

Assassin’s Creed is all of the good things we’ve enjoyed in action-based sandbox games, with a measure of stealth thrown in for taste.  The immersive landscape and killer combat systems make for a great game, and the only thing to complain about (which I didn’t, I might add) was the occasional minor PC camera issues that source from the game’s origin on a console.  If you’ve got a copy of Steam running, or just want to run to Wal-Mart today, pick up Assassin’s Creed and burn up a weekend or two.  Never mind the mess afterwards, the peasants will clean it up.

Assassin\'s Creed

Heavenly Sword

October 27, 2007 by Lesley Smith · 1 Comment

Heavenly Sword has been a long time coming, teasing us with promises of a luscious game, amazing graphics, atmospheric music and a compelling story. It manages to fulfill this quota but also manages to be fundamentally broken. Blasphemy, I know, given the game’s exalted status as the reason to purchase a PS3. Unfortunately, Nariko’s adventures feel a little too much Onimusha and not enough God of War.

Nariko wields a sacred blade known as the Heavenly Sword which will sap the life out of any mortal who uses it. Accepting of her demise, Nariko’s only desire is to destroy the evil King Bohan before the blade takes her life. The blade has three styles of attack which allow Nariko to devastate enemies, all of which give players an opportunity to mash buttons.

The setting is a beautiful world that seems to mix everything from Hindu temples to streets lined with sakura blossom trees. This is also reflected in the gorgeous soundtrack that blends aspects from various parts of the world, from Japan to deepest India. There’s no denying that Heavenly Sword is beautiful, the graphics and facial animations are completely mind-blowing but this doesn’t completely detract from fundamental issues – nay flaws – with its design.

For starters, much like Onimusha, Nariko is limited in where she can go, guided by invisible boundaries and annoying camera controls. She can throw enemies off cliffs but is prevented from stepping off herself. Even worse, important actions are triggered by pressing the appropriate button, normally X, while the game also uses combo sections where you must press the right sequence at the right time in order to survive. This is an unfortunate trend in modern gaming which is overused. The final nail in the coffin is the complete and utter lack of a jump button, an almost impossible thing to conceive in this day and age and which makes boss fights more difficult than they should be.

They are difficult, almost impossibly so. Take Whiptail, a siren-like mistress of water. In terms of fighting, this encounter is one of the hardest but it’s also the most graphically lacking in the game. Nariko must get in close to attack but Whiptail sends devastating – and badly animated — waves as long range attacks. Due to a lack of jumping ability, timing must be exact for Nariko to block using her blade. Even worse, Whiptail’s health periodically replenishes and there are no chests to crack open or any method of restoring your own health. If death doesn’t immediately take you, the fight soon becomes impossibly long with the odds heavily stacked against you.

Almost as an afterthought, there is some utilisation of the SIXAXIS controller in completing puzzles, although it does work rather well once you get the knack. A prime example is having to throw a disc, Frisbee-like, off various obstacles until you hit the target. The first person view really assists in completing what would otherwise be an irritating exercise.

Playing Heavenly Sword, it’s nigh on impossible not to want to give it a high score just for the stunning graphics, compelling storyline, acting, music and facial animations. If games were judged only by these factors, it would be our game of the year. Sadly, life just isn’t like that and Heavenly Sword will ultimately disappoint many who have been waiting with baited breath for it’s long overdue release.

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