Realism has a way of sneaking up on you.
June 17, 2008 by ibaker · Leave a Comment
In today’s society we demand bigger, better, more. In gaming, the same. So why wouldn’t it be natural for Ninja Theory to expect the best for for its consumers? Known for Heavenly Sword’s pushing of the envelope into creative realism, demanding a combination of actors and technology that would mesh to create the most cutting edge fluidity, Ninja Theory has licensed morpheme, of NaturalMotion, Ltd.
With morpheme under their belt, Ninja Theory now holds the keys to take over the gaming world, by revolutionizing how we view our games. Our desire to keep up with the average geek will be fruitful by sinking our teeth into each juicy layer of realism as the designers create new characters and visual images that are more real than we might care to believe possible from a video game. morpheme is an animation middleware program that makes designing games in virtual reality heaven.
It might sneak up on you and make you wonder if they were filming near your hometown, or even cause you think that maybe, just maybe, there really is a alternate reality that you can visit. Just name your universe that you wish to visit, ask the nice designers from Ninja Theory, pretty please with pikachus on top, and they might let you into their secrets. Or you can just sink into you favorite cushion on the couch, grab a bag of chips, and a controller and play for hours on end.
Either way, Ninja Theory has their head completely in the game. Vying for realism, ready to get you glued for at least 20-80 hours at a time, please say it’s longer than six. With talent like they are recruiting, even the most hardened anti-game individual could pretend it’s a reality show and take the controller for a spin with positive results, I am sure.
















