Patapon

2008年6月15日 丹Orlowitz · 留下评论

当意想不到的风格在计算机游戏世界时横渡,它经常是一份食谱为灾害。  然而,在结合实时作战风格与那节奏比赛, Patapon 不仅下决心是所有事为所有人,但至于大部分成功。

球员采取Patapons崇拜的一个无所不在的神,猎人或收集者部落的角色那3月到您控制神圣的鼓的敲打。  通过打这些鼓在正确序列,球员能命令Patapons攻击,保卫或者撤退。  球员能通过介绍新的单位例如骑兵或`吟呦诗人’和收集被升级的武器装备进一步定做Patapon军队。  在使命系列,球员通过森林,密林带领Patapons和沙漠,与敌对Zigaton部落战斗和击败传奇野兽发现Earthend和神奇“它”。

游戏的艺术最好被描述作为被简化的cartoonish第2。  它将提醒gamers 疯子Roco, another game produced by Japan Studios.  This means that instead of awkward-looking 3D, players can expect smooth animation and an eye-pleasing environment in which to lead the Patapons.  The soundtrack is quite catchy, although after extended playing sessions one may never want to hear “pata-pata-pata-pon” ever again.  Most importantly, it’s fun to watch your ragtag army of Patapons tear through the opposition and dance their way across the victory line.

The game’s two apparent flaws are both genre-specific.  On the rhythm side, hardcore music game junkies may find the simple beats to be too simple, nevermind that they’re always at the same tempo.  When in “Fever” mode (which gives units stat boosts as a reward for keeping with the beat), the only way to adjust to an enemy’s changing attack is to drop out of “Fever”, throwing off your army’s rhythm and giving the enemy opportunity to strike.  Allowing players to adjust the tempo (possibly with the D-pad, as the only buttons used during play are on the right side of the PSP), would allow for adjusting fluently to the situation, and possibly provide new challenges where they were forced to stay at a certain tempo in special areas.

On the tactical side, the option to create new units using materials collected both during missions and through minigames is hamstrung by what amounts to grinding for loot through various “hunting” missions.  During combat, one cannot command the individual squads of units separately - when one attacks, all attack.  Additionally, money and items dropped by fallen enemies disappear after a period of time, which means that when the archers cut down the lancers halfway across the screen, by the time the foot soldiers break through that Flaming Sword of Badassness will have already popped out of existence.

Though frustrating at times (and painful for the right hand when played for long periods), Patapon is a fun experience that proves the PSP to be a capable platform for new gaming concepts.

Patapon

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