Exército de dois
Junho 20, 2008 perto pkhufford · Deixe um comentário
Havia uns muitos de cercar do hype Exército de dois, assim que eu fui excitado consideravelmente quando saiu finalmente. Depois que prestando atenção a muitos dos reboques e dos comerciais, e então realmente jogando o jogo, eu posso assegurá-lo que este é apenas um de exemplos distante demais de como o estilo e o hype podem substituir a substância e a qualidade.
A história segue as aventuras de Salem e de Rios, dois Rangers-gir-mercenaries do ex-Exército empregados para fazer o trabalho sujo do governo. Enquanto você vai em missões e termina seus objetivos, você recebe recompensas do dinheiro assim que você pode pimp para fora seu armory. Enquanto você começa depois da “história,” você descobre logo que alguém dentro de sua organização está tentando o vender para fora. Shocker!
There are some good gameplay concepts. One example is that if you’re too wounded to fight, you can be dragged away to safety by your partner while you provide covering fire till he takes you to cover so he can heal you. Another is the simultaneous snipe, which you and your partner can do to take out one or two targets at exactly the same time. You can also give your partner help in overcoming obstacles, like giving him a boost to get over a wall or by pulling him up out of a hole. The biggest element of note is the aggro system. It’s much like a typical MMO, except the bigger a threat you are, the more aggro you generate, attracting more fire towards you, which frees up your partner to flank them and take them out. The biggest problem I ran into playing co-op with the computer AI, however, is that when you order him to generate aggro, he does it for about five seconds, thus leaving you exposed in an open area as you try to maneuver for position, thus having to have your partner come in to drag your sorry butt back to safety. And of course you can praise your character by giving him a high-five, or if he does something stupid you can give him a backhand across the face. Not very useful for the game itself, but you can get a kick at smacking the crap out of your partner.
As a tactical shooter, I couldn’t say it’s even sub-par; the computer AI is horrible, both for your partner or the enemies. I had enemies run right past me or my partner and neither would take a shot. What the heck?! And then I’m starting to wonder who’s the better shot. It seems the terrorists were trained at the Marine Corps Sniper School. When I run and gun, I couldn’t hit the broadside of the bus. The only way to effectively take out your targets is doing a precision aim and taking a head shot. In all, the gameplay is unbalanced and extremely frustrating. The game’s only saving grace is that it has some decent graphics.
In the end, Army of Two attempts to capture the magic of Gears of War or any of the Tom Clancy games - and falls way short. As a multi-player, I’m sure that Army of Two would have been decent, but I have to admit that I didn’t get that far. This game left me so bitter that I didn’t even bother trying to play its online co-op features. Do yourself a favor, go pick up Rainbow Six: Vegas 2; or better yet, wait for Gears of War 2.
















