Credo del asesino
16 de junio de 2008 cerca Lorien Faulkner · Deje un comentario
De mi perca en el punto más alto de la sinagoga, toda la Jerusalén estira hacia fuera delante de mí.
Ésta es una experiencia de la cual compartí con el protagonista Credo del asesino épocas incontables mientras que lo repasé. Antes de que nos zambullamos en historias y gameplay y gráficos, es un punto que deseo hacer tan claramente como el revelador me lo hizo: Credo del asesino es un juego técnico el asombrar. El tamaño escarpado del mundo, y la opinión del águila-ojo de la cual los jugadores la toman adentro, está fácilmente digno de el precio del título. Si usted está pensando en escoger encima del juego en los 360 (repasé la versión de la PC), puedo verla el ser una razón excelente de comprar a un monstruo TV también.
Como usted puede ser que haya conjeturado, Credo del asesino es la historia de un asesino. Mientras que ése sería normalmente bastante para tirar adentro del amor del gamer, Ubisoft fue la milla adicional para crear una historia que combina ambos hoy y la época de las cruzadas en la horquilla de la civilización. No estropearé el diagrama para nuestros lectores, soy suficiente decir que la historia no aparecía como de costumbre ser dada una palmada adentro a última hora por un grupo motley de reveladores borrachos.
The title falls into no genre, although we imagine that Assassin’s Creed must have been meticulously cross-bred from the likes of Splinter Cell, the Grand Theft Auto series, and Heavenly Sword. Players find themselves slinking around a large realm, making contacts with allied ne’er-do-wells and learning more about each of the nine targets the game presents for assassination.
Players are given a choice to avoid guards and ruffians with a small arsenal of sneaking techniques, or throw caution to the wind and kill every obstacle in their path. Do you want to sneak up on your mark and dispatch him with a hidden blade, or are you feeling lucky? Why not waltz right into his sanctuary, in front of 10 guards, and draw your blade? Assassin’s Creed let’s you decide, and though we found stealth assassination to be more “in character”, it was a blast to usher on your opponents and leave no man standing.
The game thrusts players into the combat system when an overly anxious guard spots you or you cause a disruption in a crowd. Galloping through a group of jar-carrying peasants will do it, as will jumping on the roof in the presence of guards. Regardless of how it happens, once the combat system is tripped the player has two choices: fight or flight.
The combat system is a combination of swashbuckling and Jujitsu, and players deciding to shed blood are given an arsenal of fighting techniques that makes a field of dead soldiers seem commonplace. Swords and the occasional lunge can be countered with deadly blows, all presented in theatrical angles that look great and stamp the ESRB rating M all over the landscape.
If bloodshed’s not your cup of tea, you can also bolt like the sissy-coward you probably are. To make a clean getaway, however, takes more than skills of the foot. Players must first break line-of-site with their pursuers, then blend into the city through a variety of hidy-holes and busy crowds. As fun as the combat is, the real action takes place in flight. There’s no better cardio workout than running across the roofs of Bethlehem like some sort of crazed circus performer, and I’m talking about your heart racing, not the assassin’s.
Each assassination bring players closer to unraveling the overlying plot, which spills out in modern day throughout the game. More importantly, perhaps, is that each dead boss increases your arsenal of weapons as well as your combat repertoire. As players approach the end sequence, they’ll have a somewhat overwhelming series of options as to how to accomplish each mission. At the end of the day, however, these options are what make the title worth playing. In fact, the one option you don’t have is passing up this game.
Assassin’s Creed is all of the good things we’ve enjoyed in action-based sandbox games, with a measure of stealth thrown in for taste. The immersive landscape and killer combat systems make for a great game, and the only thing to complain about (which I didn’t, I might add) was the occasional minor PC camera issues that source from the game’s origin on a console. If you’ve got a copy of Steam running, or just want to run to Wal-Mart today, pick up Assassin’s Creed and burn up a weekend or two. Never mind the mess afterwards, the peasants will clean it up.
















