Gute Sachen E3 und geschmackvolle Festlichkeiten

14. Juli 2008 vorbei ibaker · Lassen Sie eine Anmerkung

E3 erhält vielen kudos für Versammlung die zusammen Repräsentanten in der geek Gemeinschaft, uns die neuesten Nachrichten zu holen, damit wir wissen konnten, was an hinter die Szenen geht. Nach jedem ganzem guten geek und sogar einigen von den schlechten, wünschen Sie crave die innere Schaufel. Wir müssen den Schmutz kennen!

Süsse Bethesda Angestellte, müssen wir Ihnen für einen Anhänger schließlich zuteilen danken, der uns mehr als gerade einige Teaser wirklich spezifiziert. Die reizenden Graphiken haben mich craving mehr. Der Kernriemenschuß war eine einzigartige Note, möglicherweise eine Spitze überlast, aber andererseits mit der Bruderschaft des Stahls im Pentagon und der Enklave in der wenig schwarzen Hubschrauberjagd Sie unten, möglicherweise nicht. Radioaktiver Niederschlag 3 ist meine erste Liebe, kann Sie sagen? OH-, traurig, muß den Geifer von meinem Kinn abwischen. Jetzt an zu den anderen Nachrichten.

Quadratisches Enix zeigt uns etwas viel verdiente Liebe, indem er verkündet Final Fantasy XIII für das XBox 360. Final Fantasy in jeder möglicher Form erhält hohe Markierungen, es ist hart, in dieser Reihe auszufallen. Andere Spiele, die Sie sehen, daß gekennzeichnet auf den 360 seien Sie Zahnräder von Krieg 2, Residentübel 5, Fabel II und Grand Theft Auto IV.

Microsoft announced that they are going to be making available 60 GB XBox 360’s in August for the same price as the current 20 GB version, 349.99 MSRP. The 20 GB XBox’s will drop in price to 299.99 MSRP, until they are gone.

The big rumor that has been confirmed is that Netflix and Microsoft have in fact joined insofar as if you have a Netflix account and an XBox 360 LIVE account you may download. Pretty cool if you have all the elements. Pretty sucky if you don’t.

I have to wonder, did Microsoft lay all their cards on the table at the beginning of the conference too early to be the big leader early? And do they have anything worthwhile to lead with throughout the rest of the conference? We will just have to see.

Final Fantasy VII: Crisis Core

July 14, 2008 by Lorien Faulkner · Leave a Comment

Dear Square Enix, the love of my gaming life.

It’s been some time since I’ve professed my love for you in writing, and I sincerely hope you’ve not forgotten the steamy nights we spent together in the summer of ‘94. I’ll never forget how you taught me to love by the dim illumination of the Sony flat-screen.

The last few weeks we’ve spent together have been bitter-sweet. Until you showed me the ways you’ve changed, I assumed our relationship was still bound by decade-old routine. I dreaded the turn-based dance, swaying between partners in order as the evening waned. But you expect more of me now, and your expectation compelled me to shed my old ways and strive to master the art of single-man combat. Gone are the days of turns, as you’ve gifted me the ability to play in real-time as I battle those who live to kill me. I revel in this new freedom.

Even in your change, you still remind me of where we have been. With magic and materia you comfort me, and I am warmed. With your words you guide me, and your lengthy cut-scenes send chills down my spine. Your camera blesses me, and I am thankful. I know that I’ve strayed in the past, flirting with other code when twilight fades. But you have shown me the light, and I swear to be faithful forever more.

I eagerly await your return.

The World Ends With You

July 7, 2008 by Dan Orlowitz · Leave a Comment

The long-awaited North American release of the heralded (yet largely unappreciated by Japanese gamers) Subarashiki Kono Sekai has brought a new revolution to handheld RPGs, proving that Square Enix is, despite its continued milking of the Final Fantasy and Kingdom Hearts franchises, still capable of original content.

Players take the role of Neku, a young cynic who finds himself in Shibuya’s famous scramble crossing with no recollection of how he ended up there or why. Neku discovers that he’s now part of the Death Game, and over the course of seven days must fight the “Noise” (various creatures that take the form of animals) to survive and complete daily missions. As the story progresses Neku learns more about himself, his allies, and the finer points of human interaction, in-between shopping for clothing, killing poisonous frogs and kangaroos, and reading the thoughts of passers-by.

In combat, Neku’s “deck” consists of 300 collectable pins with unique attack skills such as flame-throwing, bullets, and melee strikes. Attacks are executed by using the stylus in a variety of ways such as slashes and taps, some even integrating the microphone. As the game progresses, pins level up and grow more powerful as they’re utilized. While Neku’s action takes place on the bottom screen, the top screen features one of several allies who also fight the Noise. Allies are controlled via the D-Pad (or the face buttons for you southpaws) in a unique pattern combo system, with combos performed by either character giving bonuses to his or her partner on the opposite screen. For those who would find it hard to manage both screens at once, an auto-assist option is available to help players get adjusted and can easily be overridden by the player.

Designer Tetsuya Nomura (known for his work in the recent Final Fantasy games and the Kingdom Hearts series) has given the game a hip, urban feel, to match the setting of Tokyo’s current hotspot for teens, urban culture aficionados, and bleeding-edge fashionistas. The character designs are both comforting to S-E fans and at the same time a refreshing departure from the fantasy-based settings of its other series; featuring the sort of outfits that, while certainly outlandish by American standards, are a common sight in districts such as Shibuya and Harajuku. The game’s music also matches the mood - essential in a modern setting when the wrong tunes can quickly remove the player from the experience.

World takes steps to revolutionize how players gain XP with a “Mingle” mode in which XP is awarded when the player’s DS comes into WiFi contact with another DS, no matter what cart is in that system, ensuring that World will be slotted at anime conventions, LAN parties, and events like PAX for months to come. This and other in-game innovations are proof that if you’re looking for a change of pace in both the RPG genre and how you use your DS to play games, The World Ends With You is a must-buy.

Tick. Tock. Is your DS ready for it?

July 2, 2008 by ibaker · Leave a Comment

The clock. The ticking, which sounds exactly like the ticking when you start up your beloved, classic Chrono Trigger game. The gears are grinding slowly though surely to remind us that Chrono Trigger, our beloved classic is getting a make over.

As with all announcements of such vast importance, and what can be more important than Chrono Trigger coming to the DS, comes great speculation. Already the holiday release date has been tainted by those ne’er do wells who wish to claim that this may well be just a port of the original, suggesting we might just be buying the original all over again in a new cartridge for convenient DS play. With such grouchiness as this it is almost enough to make you wonder if these grumpalumpagus‘ actually believe in the Christmas Spirit!

Either way, it is time to break our your happy dance, make certain you have a stash of your favorite stylus, plenty of time off of work, because Square Enix has never failed us yet. At least not with Chrono. Besides the clock is ticking. Incessantly. Something amazing has got to be coming out of this!

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